Hive! I summon thee! Come forth!

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Sheep Bone Staff (standard; at-will)
+7 vs. AC; 1d6 + 2 damage

Necrotic Sheep Blood (standard; at-will)
Ranged 5; +7 vs. AC; 1d6 + 2 Necrotic damage

Exploding Sheep (immediate reaction; when an enemy moves within a

sheep within 5 squares; recharge 4,5,6)
Burst 1; +5 vs. Ref; 2d10 + 3 Necrotic damage

Wall of Sheep (move; at-will)
Can move up to 3 sheep each 1 square

HAHAHAHA! That's awesome. Those are the kind of demented "spells" that my old character Relic the Mad (my SN is based on an alternate spelling of his name) would have created.

It helps to note that he was 2e CN and one of his favorite spells was "Relic's Exploding Carrot" which caused all the food in a 30ft + radius to become super heated and explode.
 
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Thanks. I try to be creative with abilities and sometimes they're neat, sometimes weird, but the best ones are both. :)

Relic's Exploding Carrot, eh? Sounds EXACTLY like something a CN person would do.
 


It's a 6th Level Encounter Power for the Hiveminder class, you will discover it when you will level up, Dog Moon :D

ROFL!!! :lol:

If that's the case then NONE of you should have it either. ;)

I think only Rev and Jdvn1 have the power to use 6th level encounter powers.

Although it JUST occurred to me that the XP charts are different if you convert. Guess what? I JUST hit level 5. Woohoo!

people should never post in all caps anyway, so i have no problem with this. :)

Still using third edition. ;)
 
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Thanks. I try to be creative with abilities and sometimes they're neat, sometimes weird, but the best ones are both. :)

Relic's Exploding Carrot, eh? Sounds EXACTLY like something a CN person would do.

Exploding Carot? Why am I remembered of the movie Shoot'em Up, which I watched monday on DVD? (Ridiculous, violence-gratifying fun movie. ;) )
 






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