• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Hivemind] Wake up, Fishy! Why are you sleeping!?

*brr* I can't stand pills. I've seen more than a few friends have problems with oxycotin (sp?) recently, and I seriously think doctors and drug companies need to be more responsible with what they're handing out. 'Course, I've never liked pills...
 

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Hurray, I'm done working up my big bad stuff for the final couple of sessions of Return to Bile Mountain. (Bile Mt. was a gnarly homebrewed dungeon in my world.)

Queen of Guts and King of Bile, I'm ready to go! :D
 

And now for something that's different on an elemental scope.

Do these look good?

Wind is strong, not smart.
It is swift, not enduring.
It is persuasive, and easily persuaded.
Wind is the most dangerous element because it cannot be contained.
Fight wind by being more enduring than the wind, by being as hard as rock.
Endure the strikes of the wind as it tries to persuade you to leave, and you will be victorious.
Wind is whimful, but life-giving. Without wind, there would be no air to breathe.

Fire is smart, not strong.
It is swift, and easily persuaded.
It is enduring, not persuasive.
Fire is the most dangerous element because it cannot be destroyed.
Fight fire not by fighting it, but by fighting its fuel.
Cause fire to hunger and follow your commands, and you will be victorious.
Fire is life-giving, but insidious. Knowing its necessity, it will try to burn your tents when you are careless.

Earth is strong, not smart.
It is enduring, not swift.
It is strong of will, not persuasive.
Earth is the most dangerous element because it cannot be avoided.
Fight earth by being swift, always a step ahead.
Be as the wind as earth strikes against you, and you will be victorious.
Earth is wrathful, but live-giving. Without earth, food could not be grown.

Water is strong, not smart.
It is enduring, not persuasive.
It is swift, and easily persuaded.
Water is the most dangerous element because it cannot be predicted.
Fight water not by fighting it, but by controling it.
Cause water to regard you as itself, and you will be victorious.
Water is live-giving, but careless. It will wash you away as quickly as it quenches your thirst.
 





Into the Woods

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