Loh Janna (Summoner//Lore Warden) and Kee Lah-Lah-Lah (Eidolon)
[sblock=Loh's Picture]
[/sblock][sblock=Kee's Picture]
[/sblock][sblock=Loh's Sheet]
Loh Janna
Chaotic Good Half-elf Summoner//Lore Warden 2
Languages: Common, Elven, Sylvan
Str 17 (7) +2 racial
Dex 14 (5)
Con 10 (0)
Int 13 (3)
Wis 8 (-2)
Cha 12 (2)
HP 22
AC 17 Touch 13 Flat-footed 14 (+4 Armor, +2 Dex, +1 Dodge)
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
BAB +2 CMB +5 (+7 Trip) CMD 17 (19 vs Trip)
Melee:
- Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip
- Heavy Flail +5, 1d10+4, 19-20/x2, B/Disarm/Trip
- Armor Spikes +5, 1d6+3, x2, P
- Dagger +5, 1d4+3, 19-20/x2, P/S
- Cestus +5, 1d4+3, 19-20/x2, B/P
Range:
- Longbow +4, 1d8, x3, P, 100 ft
- Dagger +4, 1d4+3, 19-20/x2, P/S, 10 ft
Racial Abilities:
- Low-light vision
- Keen Senses (+2 Perception)
- Dual-Minded (+2 Will saves)
- Elven Immunities (Immune to Sleep, +2 vs enchantments)
Feats:
- Dodge (level 1)
- Mobility (fighter 1)
- Improved Trip (fighter 2)
- Combat Expertise (fighter 2 bonus)
- Improved Dirty Trick (level 3)
- Spring Attack (fighter 4)
- Whirlwind Attack (level 5)
Traits:
- Ease of Faith (Diplomacy +1 and CS)
- Teacher's Pet (+2 Knowledge (Religion))
Skills:
- Acrobatics +0 (2 Dex - 2 ACP)
- Appraise +1 (1 Int)
- Bluff +1 (1 Cha)
- Climb +5 (1 rank +3 Str + 3 CS - 2 ACP)
- Diplomacy +6 (1 rank + 1 Cha + 3 CS + 1 Ease of Faith)
- Disguise +1 (1 Cha)
- Escape Artist +0 (2 Dex - 2 ACP)
- Heal -1 (-1 Wis)
- Intimidate +5 (1 rank + 1 Cha +3 CS)
- Knowledge (Arcana) +6 (2 ranks + 1 Int + 3 CS)
- Knowledge (Local) +5 (1 rank + 1 Int + 3 CS)
- Knowledge (Nature) +5 (1 rank + 1 Int + 3 CS)
- Knowledge (Planes) +5 (1 rank +1 Int + 3 CS)
- Knowledge (Religion) +8 (2 ranks + 1 Int + 3 CS + 2 Teacher's Pet)
- Perception +1 (-1 Wis + 2 Keen Senses)
- Ride +0 (2 Dex - 2 ACP)
- Sense Motive -1 (-1 Wis)
- Stealth +0 (2 Dex - 2 ACP)
- Survival -1 (-1 Wis)
- Swim +1 (3 Str - 2 ACP)
Summoner Spells:
- 0 (infinite): Acid Splash, Detect Magic, Light, Guidance, Message
- 1 (3/day): Mage Armor, Lesser Rejuvinate Eidolon, Shield
Gear:
- Traveler's Outfit
- Spiked Chain Shirt (150 gp, 35 lbs)
- Cestus (5 gp, 1 lb)
- Horsechopper (10 gp, 12 lbs)
- Heavy Flail (15 gp, 10 lbs)
- Longbow (75 gp, 3 lbs)
--- Arrows (20) (1 gp, 3 lbs)
- Spring-loaded Wrist Sheath (5 gp, 1 lb)
--- Dagger (2 gp, 1 lb)
- Spell Components Pouch (5 gp, 2 lbs)
- Waterskin (1 gp, 4 lbs)
- Backpack (2 gp, 2 lbs)
--- Trail Rations (2) (1 gp, 2 lbs)
--- Tindertwig (1 gp, -)
--- Fishhook (.1 gp, -)
--- String (50 ft) (.01 gp, .5 lbs)
--- Ink (8 gp, -)
--- Inkpen (.1 sp, -)
--- Paper (2) (.8 sp, -)
--- Travel Flute (5 gp, 1 lb)
--- Eating Utensils (.5 gp, 1 lb)
Total Weight: 78.5 lbs
Carrying Capacity:
- Light: 0-86
- Medium: 87-173
- Heavy: 174-260
Finances: 26.79 gp[/sblock][sblock=Kee's Sheet]
Kee Lah-Lah-Lah
Bipedal Eidolon 2
Str 19
Dex 13
Con 13
Int 7
Wis 10
Cha 11
HP 13
AC 17 Touch 11 Flat-footed 16 (+6 natural armor, +1 Dex)
Fort +4 Ref +1 Will +3
BAB +2 CMB +6 CMD 17
- Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace
- 2 Claws +6, 1d4+4, x2, B/S
Evolutions (4 pts): limbs (legs) (free), limbs (arms) (free), claws (free), Ability Increase (Str) (2), Improved Natural Armor (1), Skilled (Perception)
Feats:
- Martial Weapon Proficiency (Lucerne Hammer)
Skills:
**Extra Class Skills: Acrobatics, Disguise, Heal, Survival
- Acrobatics +6 (2 ranks + 1 Dex + 3 CS)
- Bluff +4 (1 rank + 0 Cha + 3 CS)
- Disguise +4 (1 rank + 0 Cha + 3 CS)
- Perception +13 (2 ranks +0 Wis +3 CS + 8 Skilled Evolution)
- Survival +5 (2 ranks + 0 Wis + 3 CS)
Gear:
- Tunic
- Pocketed Headwrap (8 gp, .5 lbs)
- Lucerne Hammer (15 gp, 12 lbs)
- Backpack (2 gp, 2 lbs)
--- Small Tent (10 gp, 20 lbs)
--- Winter Blanket (.5 gp, 3 lbs)
--- Bedroll (.1 gp, 5 lbs)
--- Board Game (.1 gp, 2 lbs)
Carrying Capacity:
- Light: 0-116
- Medium: 117-233
- Heavy: 234-350[/sblock][sblock=Background]As a free spirit born in Cheliax, Loh entered life on a collision course with the world around her. This only grew worse as she got older.
Loh's mother, a human, was a priestess of Calistria, and part of a small underground force which resisted the iron-fisted Chelaxian government. Her father, an elf, was the founder of this small group, and was taken away by the Hellknights for sowing societal dissension when Loh was a young child. After that, Loh's mother, in a manner true to her faith, turned all her energies towards extracting revenge on behalf of her husband, whom she presumed to have been killed. As a result, the activities of the resistance group over which she had assumed leadership grew ever-more violent, and both Loh and her mother turned to life underground.
Not surprisingly, Loh's childhood was thus a lonely one. Since her and her mother were always on the run, hiding in basements, attics, and even the sewers on occasion, she rarely had the opportunity to interact with others her age. This had two effects on her: one, she grew to be outgoing and friendly, owing to the need to capitalize on any potential social interaction that did arise, and two, she developed an imaginary friend, Kee Lah-Lah-Lah. Or at least, Loh thought she was imaginary.
Although she was a child, Loh's mother and her colleague's in the resistance taught her how to defend herself, using her mind as much as her muscle. Loh learned these lessons well.
After years of avoiding the Chelaxian authorities, Loh and her mother were caught. They were both to be executed publicly for treason, to be made an example of. But on the day that was to happen, something miraculous occurred. And Loh learned that there was more to her imaginary playmate than she would have ever thought.
When the guard came to take Loh from her cell - only a single guard, and one who was relatively unwatchful, because who needed to be on guard when handling a child? - Kee appeared to Loh. Or at least, Loh thought it was to herself alone. But it wasn't: Kee was there for all to see, and she managed to kill the guard with surprising ease, and help Loh escape, killing others on the way. Together, the pair managed to flee Cheliax, and took their life on the run on the road. Embarrassed by the escape of a child, members of the Hellknights pursued Loh and Kee, which they presumably continue to do so to this day (although it has been several years since they've last been seen - even so, Loh remains cautious and careful).
Traveling northward, Loh eventually heard of Professor Lorrimor and his unconventional areas of expertise. Always curious as to the true nature of Kee's origins, something which Kee seemed to know nothing about, Loh sought out the professor to see if he could shed light on the matter. While in the end, Prof. Lorrimor could tell her little about the nature of their connection, the two fast became friends, and managed to stay in touch despite Loh's well-developed habit of always keeping on the move. When she learned of the Professor's passing, Loh took it upon herself to travel to Ravengro to learn what she could of his unexpected death.[/sblock][sblock=Demeanor]One would never be able to deduce the tragic nature of Loh's background from how she carries herself: she is funny, friendly, and optimistic. This is not to say that she is incapable of anger - in fact, she fully inherited her mother's capacity for vengeance and retribution - but rather that her default is to be upbeat and to try and get along with others. Years of traveling have firmly entrenched the notion that strangers react better to a kind word than a stoic one.
Loh's eidolon, Kee, is certainly less diplomatic. She's protective of Loh, and has a general penchant towards pandemonium. Still, she will always default to Loh's opinion on a matter.[/sblock][sblock=Appearance] Loh is a little over 5 feet tall, and tan-skinned. Her clothes are worn and well-traveled, and their looseness conceals a surprisingly well-muscled physique, honed from years of exhaustive travel, hunting, and the like. She wears a hood in places where her half-elven heritage might not be well-received.
Kee possesses two pairs of wings, one on her back and the other, oddly enough, on her head. Both of these are small, though, with the pair on her back easily concealable under her tunic and backpack, and the pair on her head hide-able with a hood or head wrap. When concealed as such, she appears to be normal-looking enough, although both her looks and actions often suggest something is not quite right. Loh is continually trying to develop Kee's ability to blend in. [/sblock]