From the designer notes of Twilight Struggle:
I've seen the issue of lack of time raised in a recent thread (about published adventures and the rise of Adventure Paths), and I think it deserves its own one: How have your gaming patterns changed as you've gotten older? How much time can you devote to playing a game and - especially in D&D's case - preparing for it?
Cheers!
Jason Matthews said:Like most freshman game designers, we spent many years putting this game together. Twilight Struggle, more than anything else, is a game designed to meet our needs. We are both huge fans of the card driven wargame, and how it has breathed new life into wargaming in general. Like a modern day Lazarus, card driven wargames have brought our hobby back from the grave. Yet even five years ago, when Ananda and I first decided we wanted to try our hand at design, the writing was on the wall. Card driven games were going to become less and less like We The People, and Hannibal, and more and more like Paths of Glory and Barbarossa to Berlin. That is not a critique of Mr. Raicer’s work. In fact, we think that it took Paths of Glory to demonstrate just how rich a card driven game might be. But it conflicted with another reality. We were getting older. Our lives were less like the gaming rich days of college, and more like the work-a-day world of the “nuclear” family. Eight hours for a single game was becoming less and less likely. So selfishly, we designed a game to fit our schedules. You can play Twilight Struggle from beginning to end in the same time it takes to play the “short” scenario of many other games. Heck, you can switch sides and play the Cold War from both angles if you are really ambitious. That is a long way of saying the number one constraint on the design was time.
I've seen the issue of lack of time raised in a recent thread (about published adventures and the rise of Adventure Paths), and I think it deserves its own one: How have your gaming patterns changed as you've gotten older? How much time can you devote to playing a game and - especially in D&D's case - preparing for it?
Cheers!
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