Hussar
Legend
Since I moved to my current location, all my gaming has been over VTT. I started playing over OpenRPG in 2002 - gack, it's been that long.
Yeah, a lot of things happened to change my game style.
Much of it has to do with the realities of online gaming - flakey players shaping much of my initial forays into VTT's. Dealing with technical issues - connections dropping, some wingnut joining the game wanting to play with a 56k modem, etc.
I've managed to keep a three hour window open for that whole time. In that time, I estimate we've gone through very close to 100 players. Heck, even in the past year I've had three players drop and five new ones come.
This has meant that system is VERY important. With such a revolving door of players, trying to institute major rules edits is just not possible - I'd be spending half my time explaining my house rules. It's also meant that campaigns tend to be much more plot heavy with less emphasis on individual PC's. It does fluctuate. We get stable periods where the group is pretty solid and we can get to more player driven stuff, but then real life intrudes, we replace half the group and all those player driven plotlines go by the sideline.
Yeah, a lot of things happened to change my game style.
Much of it has to do with the realities of online gaming - flakey players shaping much of my initial forays into VTT's. Dealing with technical issues - connections dropping, some wingnut joining the game wanting to play with a 56k modem, etc.
I've managed to keep a three hour window open for that whole time. In that time, I estimate we've gone through very close to 100 players. Heck, even in the past year I've had three players drop and five new ones come.
This has meant that system is VERY important. With such a revolving door of players, trying to institute major rules edits is just not possible - I'd be spending half my time explaining my house rules. It's also meant that campaigns tend to be much more plot heavy with less emphasis on individual PC's. It does fluctuate. We get stable periods where the group is pretty solid and we can get to more player driven stuff, but then real life intrudes, we replace half the group and all those player driven plotlines go by the sideline.