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Holding non-Paladins to their class vows
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<blockquote data-quote="Celebrim" data-source="post: 7822326" data-attributes="member: 4937"><p>It's because clerics are so diverse but originally Paladins were all the same. Any cleric oath right from the start would have been a negotiated thing between the player and the DM. So mechanically that's always been treated at least officially as just, "have to maintain your alignment strictly".</p><p></p><p>In practice, over the years, there has been a lot of attempt to make religion more interesting, some of which are well conceived and some of which aren't. </p><p></p><p>The cleric in my campaign currently is a cleric of Showna the goddess of the Sun, and so aside from needing to stay mostly Neutral Good, the cleric generally is expected to advance Showna's interests and be a "light" in the world. Right when we put the campaign on hold, things were reaching a point where the cleric and paladin and the shaman were about to come to difficulties with each other - both because I'm currently tracking the Shaman's alignment as CE and the Shaman has just entered into a bargain with a decidedly unclean spirit (ironically, to save the life of the Champion). So I'll be curious to see how all parties react to this when we get back to the game, as we're going to I suspect get into a situation where something will have to give.</p><p></p><p>If it does, I'll probably resort to fiat to give options to keep the game going.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7822326, member: 4937"] It's because clerics are so diverse but originally Paladins were all the same. Any cleric oath right from the start would have been a negotiated thing between the player and the DM. So mechanically that's always been treated at least officially as just, "have to maintain your alignment strictly". In practice, over the years, there has been a lot of attempt to make religion more interesting, some of which are well conceived and some of which aren't. The cleric in my campaign currently is a cleric of Showna the goddess of the Sun, and so aside from needing to stay mostly Neutral Good, the cleric generally is expected to advance Showna's interests and be a "light" in the world. Right when we put the campaign on hold, things were reaching a point where the cleric and paladin and the shaman were about to come to difficulties with each other - both because I'm currently tracking the Shaman's alignment as CE and the Shaman has just entered into a bargain with a decidedly unclean spirit (ironically, to save the life of the Champion). So I'll be curious to see how all parties react to this when we get back to the game, as we're going to I suspect get into a situation where something will have to give. If it does, I'll probably resort to fiat to give options to keep the game going. [/QUOTE]
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