5E Holiday Challenge: Vow of the Silent Knight

pukunui

Adventurer
I'll post the YouTube link when they have it up. It was pretty harrowing in terms of challenge and entertaining to watch.
I don't really have the time or the inclination to watch other people playing games. Any chance you could summarize the highlights? Not that it really matters, since I won't be running this after all ... :(
 

iserith

Magic Wordsmith
I lack the time this year to put out a new holiday-themed challenge, so I'm giving this a little bump in case you need something for your holiday sessions. Happy Holidays everyone!

What games are you playing this holiday season?
 

Waterbizkit

Explorer
Thanks for bumping this. It's a really creative idea and if my group gets together at all this month I know I'll be down a player or two, so this could make the perfect one-off while I put CoS on hold until our January session.

I saw someone else had mentioned a troll at a bridge to emphasize the "over the river and through the woods" part of the adventure. I'm stealing that too, only I'll have to make mine a touch demonic, give him a sack & some birch branches and call him Krampus. :p

Either way if the session ever comes to pass I'll let you know how it goes. It's a busy time of the years for everyone and with so much up in the air who knows if it'll even happen. Still, this is going in the vault for later use if it doesn't get used this year.
 

iserith

Magic Wordsmith
Thanks for bumping this. It's a really creative idea and if my group gets together at all this month I know I'll be down a player or two, so this could make the perfect one-off while I put CoS on hold until our January session.

I saw someone else had mentioned a troll at a bridge to emphasize the "over the river and through the woods" part of the adventure. I'm stealing that too, only I'll have to make mine a touch demonic, give him a sack & some birch branches and call him Krampus. :p

Either way if the session ever comes to pass I'll let you know how it goes. It's a busy time of the years for everyone and with so much up in the air who knows if it'll even happen. Still, this is going in the vault for later use if it doesn't get used this year.
Thanks for the feedback and I hope you get a chance to use it!
 

jayoungr

Adventurer
I don't really have the time or the inclination to watch other people playing games. Any chance you could summarize the highlights? Not that it really matters, since I won't be running this after all ... :(
So I watched it, and I thought it was quite delightful! Let's see, highlights...

  • The DM went all out with the customization, reworking all the spells to holiday themes. They had things like giant snowball, candy cane storm, and healing ho-ho-ho. The in-game holiday was "Giftsmas," the feast of St. Giftalus.
  • Players also had to recite the verbal components for their spells. One PC cast light on a red glass globe and attached it to a reindeer's nose. The verbal component was "Rudolph, with your nose so bright, won't you guide my sleigh tonight?" It wasn't clear whether the verbal components were preset or improvised on the spot.
  • Noëlle's charades went over very well.
  • They did not use the little drummer sprite, and Noëlle was a celestial (adopted daughter of one of the PCs). Also, Tannenbaum was renamed to Hermie for no apparent reason.
  • The quest began in the town of Bedleham, famous for its holiday hams. The hams were supposed to be exported, but they were in danger of going bad because the roads were blocked by the dryads' activity. I believe the treant was supposed to be the guardian of the road.
  • There was an added encounter with "snowbolds" (small snow elementals) on the way through the woods. Their main attack is to peck with their carrot noses. When killed, they turn into blobs of snow for one round, but they will re-form on the next round unless their hats are removed, either before killing them or while they are in the blob phase.
  • There was also an icy river hazard.
  • The dryads didn't use shortbows, but instead grabbed fallen branches and cast shillelagh.
  • The race to get Noëlle to the top of the tree was quite a nail-biter!
  • One PC was caught prone in the path of an animated tree! He was saved by another PC quickly casting enlarge before the tree could attack.
  • Dice rolls were pretty crazy. One roll was double nat-20s, and another was a nat-20 and a nat-1!
Well worth checking out for those who enjoy these things. Everybody was in a good mood and seemed to be having a ton of fun.
 
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practicalm

Explorer
I ran this with my group at work on Monday night. It was a blast. They figured out the charades pretty well and because there were more players and they were higher level I added some red-eyed, red-nosed, fire breathing reindeer (giant elk base) as well as buffing the dryads and letting the treant attack every other round.

The players had a lot of fun and 2 new players joined in just for the night.

Highlights are the teifling warlock getting charmed but the two characters under the tree just digging through the presents for the good stuff.
One of the players disarmed another player and took their hammer to place under the tree.
The rogue helping the paladin go up the tree making sure she completed her quest.

The psychic damage inflicted after I thanked them for helping the silent knight.
 

iserith

Magic Wordsmith
I ran this with my group at work on Monday night. It was a blast. They figured out the charades pretty well and because there were more players and they were higher level I added some red-eyed, red-nosed, fire breathing reindeer (giant elk base) as well as buffing the dryads and letting the treant attack every other round.

The players had a lot of fun and 2 new players joined in just for the night.

Highlights are the teifling warlock getting charmed but the two characters under the tree just digging through the presents for the good stuff.
One of the players disarmed another player and took their hammer to place under the tree.
The rogue helping the paladin go up the tree making sure she completed her quest.

The psychic damage inflicted after I thanked them for helping the silent knight.
Sounds like a fun session! Thanks for playing it and telling me how it went!
 

aco175

Adventurer
I opened this up and it took me a minute to figure out how the first post could be Dec 12th when today is the 11th. Forgot about this one.
 

jayoungr

Adventurer
(Back after a couple of days of holiday stuff)

Did they succeed?
They did! Although I'm glad I only went with one awakened tree, because those things pack quite a wallop. (Then they all got distracted trying to steal the treasure under the tree before I could tell them Tannenbaum would just give it to them. Players...) They loved the little drummer sprite.

To spice up the journey, I did my best to reconstruct the icy river hazard and "snobalds" (their spelling) from the video play-through. In case anyone else wants to try it, here's what I came up with:

____

Icy River:
Not frozen, but fast-moving and extremely cold; about 15 ft. wide; 1d6 cold damage per round spent in the water. DC 15 Strength (Athletics) check to jump the river without falling in. DC 15 Strength save to avoid being swept downstream 20 ft./round. Noëlle cannot swim.

While the PCs are discussing how to cross the river, have them make DC 15 Perception checks to see if they notice the 6 snobalds sneaking up to surround them. If no one notices, the PCs are surprised. At the top of the third round of combat, 6 more snobalds form on the far side of the river and attack from range with missile-toe.

Snobald.JPG


The players were extremely interested in the snobalds' hats and wanted to know what sort of hat each one was wearing. :D

P.S. Here's the correct link for part 3 of the YouTube play-through:
 
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jayoungr

Adventurer
Oh, also! I came up with a couple of ways to handle the problem of players wanting to give Noëlle a pen and paper.

First solution: If no one in your party speaks Sylvan ... then Noëlle only speaks Sylvan, and anything she writes is also in that language.

Second solution: When Noëlle enters, the little drummer sprite steps forward and announces to all assembled that she has made a vow not to communicate in speech or writing until she has completed her task, which she will now tell everyone about.
 

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