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<blockquote data-quote="Bhryn Astairre" data-source="post: 2561414"><p><strong>Always willing to try and up her plane...</strong></p><p></p><p>Marshall Nashira:</p><p></p><p>Whilst there has been the offer of Faerun and what it may contain to your delight, I offer up a different suggestion. I come from the plane of Celestia, the fair mount rising up through the clouds and given to the airy wonders of speculations, thought and more often than not, rest and relaxation for the soul which tires and needs to recharge.</p><p></p><p>When first looking upon my plane, many see it as a place of religious servitude, caught up in first causes and with little time for all else. However, like many things, this is a misconception. If you travel to the cities of Justice you can find large art musuems, most notably "The Llinden Hall" gallery which has collected various art from many realms over a long period of time, as mortals reckon it. Inside the city, there are forges for glassmaking and sometimes they offer the chance for the passerby to take a lesson in how to blow glass, mould clay into pottery and all for free, for my culture is ever sprinkled with the love of artistry. </p><p></p><p>Justice may engulf your days in the sounds of art being made, from painting to drawing, sculpting to glassblowing, but travelling on you may yet come to that city named Fortitude. Despite the somewhat shoddy look of the living areas (for it is recovering from a small incident in a war, my fault I must admit, for not stopping it) there inside the tall golden walls of the city, you will find the Library. It used to be called "Lunir-Taire" which means "Moonlight" or as close a translation as common, without it's inflections, allows. The Library is home to reams and reams of knowledge, gathered from the moment mankind was born, and even further before. There are works of poetry down one aisle and up the other you may perhaps find a recipe you have been searching for, for days.</p><p>In addition to an extensive library, though, not as well chronicled of mankind as the one in Panthalas (Krynn), there are wide markets held every twice weekly in the open squares, selling all manner of items and herbs, food and drink, and of course the weave of clothing specific to Celestia which resists any stain or grime slung upon it. From these fascinating silks and different smells which waft from the stalls where food bubbles merrily for the passerby, perhaps take a walk out into the country.</p><p></p><p>The surrounding landscape of parts of Mount Celestia can sometimes be rocky and sometimes be a challenge for those among who visit that feel the need to climb, and maybe even camp on those mild bluffs. A common past-time among the populace is to climb those stone outcrops and take pleasure in being a 'part' of Celestia for even those rocks sing with the sound of my plane. I do not jest, for should you take a rock and split it, you will hear the song of Divinity which has echoed for years uncounted in joy, hence the phrase "Turn a stone and you will find me, split a piece of wood, and I am there."</p><p>But in addition to those steep and sometimes challenging climbs, there are the rolling grasslands. The sun 'always shines' in Celestia during the day, or so it seems, for winter never appears to touch my plane, and if it does, then it is of the Gods' designing, and no one elses. With the plane stuck forever it appears, somewhere between spring and summer, the grass is long and deep, softer than silk and waving like a sea of green down the endless meadows. The sky is blue and the air is warm, an ideal place to relax, perhaps try to catch a 'sun-tan' or even take a picnic out of doors. When night comes and you stand out of the cities, deep in the grass of the meadows, the whole sky looks like a sheet of rich black velvet, no bleeding of the oily torches rising up to contaminate the skyline. There in the velvet, stars hang pensive in constellations that may very well look completely different to any you know. In the cool of that twilight, before their parents can shuffle them off to bed, children come to play in the meadows. It is peaceful.</p><p></p><p>There is, from the small town of Charity where the infamous 'MageBreaker' clan live, a talented group of mages who unlock as well as inflict terrible curses on those who would seek to destroy the peace we live in, regular guided tours to the ruins of Temperance. There still remain in Temperance, those wells and beautiful fountains that used to sing. Coins are still tossed into the fountain for luck, and quite often a traveller has been surprised by their wish coming true after throwing in a coin. The tour takes a day to complete, with a break for lunch by the sides of "Well Being" baths which still stand, giving those who come the chance to bathe in the waters of restoration, sealing up any wounds they may have. Temperance was once famed for the coveted "Water of Life" which granted immortality to whomever drank it, a closely guarded commodity. Now however, the well is broken beyond repair, and that chance for immortality lost to mankind.</p><p></p><p>If the travelling personage is interested in Magic, then a trip to the " Arcanus Academia" is definitely in store. The huge castle like academy is the centre of magical learning for the plane, clerics, mages and magebreakers all come to learn here, even the secluded sect of swordrunics must come and learn their trade from the aged teachers of magic and manipulation of forces felt but not seen. I myself spent time learning here. The current head, Mikhel Van'Aetha (something: I forget, they have so many!) is a master of several schools of magic and has lived longer than anyone dare remind him, yet he looked no older than his middle years and probably never will advance beyond that. Here you can see students practise alchemy, magic and sometimes even techniques of the mind. </p><p></p><p>There is one last convenient city which seems to have grown over the ages from a small settlement and owns the rather uncreative name of "Celestia Proper" and this is a town which was built up around the two main centres of power in Celestia, "The Temple of All" and "The Council Chambers". The Temple is a beautiful, breathtaking place, built of many, many alcoves to scores of Deities and always it rings with the sound of people praying to the skies, to their Lords. There is no animosity in the temple, no god -is- better than the other and the sense of complete harmony is encompassing, allowing all hymns sung to meld seamlessly together surprisingly. There are regular masses, walks in the open Clerical grounds and even the chance to see clerics at work. </p><p>The Council Chambers lower buildings are open for the public, people may come in and speak with those members of the council who are not currently occupied, usually the lower echelons, and there is a musuem dedicated to the varied projects, works and often wars which Celestia has endured. However, the high rising spires which vanish seemingly into the skies, are a breathtaking marble white, and few people are ever invited to see the luxurious interior of those who essentially help run Celestia.</p><p></p><p>Also within Proper, lies the Bastion, which is a huge domed museum. At first look it does appear to be some kind of barracks, but on closer inspection after entering, it is easy to see that it is a huge storehouse for the many kinds of armour and weapons which mankind has passed through. There are displays, and even tea-rooms towards the back, where it then opens onto the training yards for the new guards. People are invited to 'give it a go' if they want, and those who train offer advice to those who watch.</p><p></p><p>You may perhaps feel the need to visit the seven ringed fountain in the plaza, or perhaps check and see which day celebrates what, for there is rarely a week which passes without celebration of either a special holiday for Celestia, or a sake-day for the Gods. Celebrations are loud, noisy and often involve drunken-ess, parades, festival foods and a lot of good cheer. It is, after all, what you make of it.</p><p></p><p>Places to stay are frequent, for Celestia has a lot of pilgrims come round, and come cheap too despite what you may believe. For a couple of coppers a night, you can have a well equipped room with a soft three-qtr bed, a bedstand, a basin and mirror, window, rug on the floor and sometimes, if the Inn owner is feeling upto getting up early (and they invariably do) breakfast served in bed so you have a good start for the day.</p><p></p><p>I'd recommend my plane, if you're looking for culture and relaxation above anything else.</p><p></p><p>~Bhryn'o'vyl Astairre~</p><p>~Paragon of Celestia~</p></blockquote><p></p>
[QUOTE="Bhryn Astairre, post: 2561414"] [b]Always willing to try and up her plane...[/b] Marshall Nashira: Whilst there has been the offer of Faerun and what it may contain to your delight, I offer up a different suggestion. I come from the plane of Celestia, the fair mount rising up through the clouds and given to the airy wonders of speculations, thought and more often than not, rest and relaxation for the soul which tires and needs to recharge. When first looking upon my plane, many see it as a place of religious servitude, caught up in first causes and with little time for all else. However, like many things, this is a misconception. If you travel to the cities of Justice you can find large art musuems, most notably "The Llinden Hall" gallery which has collected various art from many realms over a long period of time, as mortals reckon it. Inside the city, there are forges for glassmaking and sometimes they offer the chance for the passerby to take a lesson in how to blow glass, mould clay into pottery and all for free, for my culture is ever sprinkled with the love of artistry. Justice may engulf your days in the sounds of art being made, from painting to drawing, sculpting to glassblowing, but travelling on you may yet come to that city named Fortitude. Despite the somewhat shoddy look of the living areas (for it is recovering from a small incident in a war, my fault I must admit, for not stopping it) there inside the tall golden walls of the city, you will find the Library. It used to be called "Lunir-Taire" which means "Moonlight" or as close a translation as common, without it's inflections, allows. The Library is home to reams and reams of knowledge, gathered from the moment mankind was born, and even further before. There are works of poetry down one aisle and up the other you may perhaps find a recipe you have been searching for, for days. In addition to an extensive library, though, not as well chronicled of mankind as the one in Panthalas (Krynn), there are wide markets held every twice weekly in the open squares, selling all manner of items and herbs, food and drink, and of course the weave of clothing specific to Celestia which resists any stain or grime slung upon it. From these fascinating silks and different smells which waft from the stalls where food bubbles merrily for the passerby, perhaps take a walk out into the country. The surrounding landscape of parts of Mount Celestia can sometimes be rocky and sometimes be a challenge for those among who visit that feel the need to climb, and maybe even camp on those mild bluffs. A common past-time among the populace is to climb those stone outcrops and take pleasure in being a 'part' of Celestia for even those rocks sing with the sound of my plane. I do not jest, for should you take a rock and split it, you will hear the song of Divinity which has echoed for years uncounted in joy, hence the phrase "Turn a stone and you will find me, split a piece of wood, and I am there." But in addition to those steep and sometimes challenging climbs, there are the rolling grasslands. The sun 'always shines' in Celestia during the day, or so it seems, for winter never appears to touch my plane, and if it does, then it is of the Gods' designing, and no one elses. With the plane stuck forever it appears, somewhere between spring and summer, the grass is long and deep, softer than silk and waving like a sea of green down the endless meadows. The sky is blue and the air is warm, an ideal place to relax, perhaps try to catch a 'sun-tan' or even take a picnic out of doors. When night comes and you stand out of the cities, deep in the grass of the meadows, the whole sky looks like a sheet of rich black velvet, no bleeding of the oily torches rising up to contaminate the skyline. There in the velvet, stars hang pensive in constellations that may very well look completely different to any you know. In the cool of that twilight, before their parents can shuffle them off to bed, children come to play in the meadows. It is peaceful. There is, from the small town of Charity where the infamous 'MageBreaker' clan live, a talented group of mages who unlock as well as inflict terrible curses on those who would seek to destroy the peace we live in, regular guided tours to the ruins of Temperance. There still remain in Temperance, those wells and beautiful fountains that used to sing. Coins are still tossed into the fountain for luck, and quite often a traveller has been surprised by their wish coming true after throwing in a coin. The tour takes a day to complete, with a break for lunch by the sides of "Well Being" baths which still stand, giving those who come the chance to bathe in the waters of restoration, sealing up any wounds they may have. Temperance was once famed for the coveted "Water of Life" which granted immortality to whomever drank it, a closely guarded commodity. Now however, the well is broken beyond repair, and that chance for immortality lost to mankind. If the travelling personage is interested in Magic, then a trip to the " Arcanus Academia" is definitely in store. The huge castle like academy is the centre of magical learning for the plane, clerics, mages and magebreakers all come to learn here, even the secluded sect of swordrunics must come and learn their trade from the aged teachers of magic and manipulation of forces felt but not seen. I myself spent time learning here. The current head, Mikhel Van'Aetha (something: I forget, they have so many!) is a master of several schools of magic and has lived longer than anyone dare remind him, yet he looked no older than his middle years and probably never will advance beyond that. Here you can see students practise alchemy, magic and sometimes even techniques of the mind. There is one last convenient city which seems to have grown over the ages from a small settlement and owns the rather uncreative name of "Celestia Proper" and this is a town which was built up around the two main centres of power in Celestia, "The Temple of All" and "The Council Chambers". The Temple is a beautiful, breathtaking place, built of many, many alcoves to scores of Deities and always it rings with the sound of people praying to the skies, to their Lords. There is no animosity in the temple, no god -is- better than the other and the sense of complete harmony is encompassing, allowing all hymns sung to meld seamlessly together surprisingly. There are regular masses, walks in the open Clerical grounds and even the chance to see clerics at work. The Council Chambers lower buildings are open for the public, people may come in and speak with those members of the council who are not currently occupied, usually the lower echelons, and there is a musuem dedicated to the varied projects, works and often wars which Celestia has endured. However, the high rising spires which vanish seemingly into the skies, are a breathtaking marble white, and few people are ever invited to see the luxurious interior of those who essentially help run Celestia. Also within Proper, lies the Bastion, which is a huge domed museum. At first look it does appear to be some kind of barracks, but on closer inspection after entering, it is easy to see that it is a huge storehouse for the many kinds of armour and weapons which mankind has passed through. There are displays, and even tea-rooms towards the back, where it then opens onto the training yards for the new guards. People are invited to 'give it a go' if they want, and those who train offer advice to those who watch. You may perhaps feel the need to visit the seven ringed fountain in the plaza, or perhaps check and see which day celebrates what, for there is rarely a week which passes without celebration of either a special holiday for Celestia, or a sake-day for the Gods. Celebrations are loud, noisy and often involve drunken-ess, parades, festival foods and a lot of good cheer. It is, after all, what you make of it. Places to stay are frequent, for Celestia has a lot of pilgrims come round, and come cheap too despite what you may believe. For a couple of coppers a night, you can have a well equipped room with a soft three-qtr bed, a bedstand, a basin and mirror, window, rug on the floor and sometimes, if the Inn owner is feeling upto getting up early (and they invariably do) breakfast served in bed so you have a good start for the day. I'd recommend my plane, if you're looking for culture and relaxation above anything else. ~Bhryn'o'vyl Astairre~ ~Paragon of Celestia~ [/QUOTE]
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