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Hollow's Last Hope [ORG] - Closed


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There's a character I want to play, a swordsage, but DMs who accept ToB are few. If you don't mind one of those I'm interested.
 

I'm interested. Generally available to post 1/weekday.

I prefer games where the DM handles rolls.

I will be interested to hear what you have for character creation guidelines. I am fine playing in core only games or whatever amount of non-core and third party supplements you authorize.
 

All right, that makes for at least seven people interested! That means this game will see the light of day. Time for full blown recruiting to commence! :D

If all interested persons could, please submit one paragraph detailing the following for proposed characters...name and gender, race and class, alignment (no evil please!), some thoughts (don't have to be set in stone) regarding primary weapons, spells, and feats as appropriate. And, if possible, a bit about the character's personality and the 'role' you foresee the character taking up in the party (e.g., tank, blaster, healer, etc.) Character sheets are unnecessary at this time...we'll make those once the five players are all lined up.

Some notes about character creation...we'll use a 32 point buy for ability scores, fixed hit point advancement (max hp at first level), maximum starting gold by class. No psionics, no Book of Nine Swords (sorry Someone, I just don't have the book...nothing personal), no Magic of Incarnum. Anything else from WotC is acceptable, but please don't go overboard. For example, if you choose a non-core race, it might be best to stick to a core class...or vice versa. Dabbling in non-core supplements for spells and feats is okay, within reason. I want the feel of the campaign to be more traditional D&D, less 'kitchen sink, anything goes.' I have several of the 3.0/3.5 supplements, but if you want to use something from a book I don't have, I will ask for some details. I will handle all dice rolling.

You may submit as many different character concepts as you like, so if you have more than one idea, that's great! I will hold recruiting open for a week, until Friday June 22nd. At that time, I will select five PCs, based on creativity, detail, and quality of the concepts submitted. Party balance will also be considered in my decisions.

If you have any questions regarding recruitment that are not addressed above, please feel free to ask! I'm looking forward to seeing the concepts as they come in. :)

Al
 

Jonus, Male Human Warlock. Blaster/Ranged Support. More inclined toward the passive invocations that allowing seeing in dark, flying, etc. Would like to try the Fey Heritage feats from Complete Mage. Chaotic Good. He is not ashamed of his abilities as they do not stem from demonic sources. He tries to pick off the weakest targets first before concentrating on major ones. He is stubborn, but not stupidly so.
 

Ikagul - Male Half-Orc Barbarian (Multi-Class w/Fighter), Ranged Skirmisher. Focusing on ranged combat and mobility. Uses a sling, but will be looking to aquire a suitable composite bow at earliest convenience as well.

The warrior Ikagul is perhaps a rarity among his kind. He was born to two half-orc parents who had fled their tribes to settle down in more civilized lands. Though they had both been raised as warriors, they put down their weapons in an effort to leave their violent past behind, and became simple labourers, relying on their superior strength.

It was quite a concern for them when, as a child, Ikagul grew up very wild-hearted and bull-headed. They feared that the orcish blood of his grandfathers flowed too strongly in his veins. However, through years of nurturing they helped their son channel that energy into kinder purposes, and as he grew older Ikagul learned to value simple virtues.

Still, a warrior's blood did flow strongly in Ikagul. As a young adult, he trained in all manner of weapons, but he grew fond of the ones that allowed him to fight at a distance. Though quite healthy, Ikagul was always aware that his strength and agility outstripped his endurance, which led him to favour the bow and sling to fighting in close quarters. Not that that led him to eschew close combat entirely, but he learned to appreciate the effectiveness of the hit-and-run approach.

Despite the tragedy of the plague, which weighs heavily on Ikagul, he knows in his heart that this is the very opportunity he has been waiting for, that he has been raised for. To put his strength and skill to good use in the service of family and friends. He does not plan on letting them down.
 

Great to see the first two concepts come in, thanks Drerek and Kaodi!

I have started a list of character concepts at the tail end of the first post in this thread, so we can all keep track easily.

Keep 'em coming! :D
 

Iksupp-Male Halfling Rogue, steath/info getter CG. Will use sneak attack when possible.

Iksupp remembers stowing away on a caravan, he remembers said caravan getting ambushed in the woods, but he can't remember where he was going or where he is from. He is currently trying to find out who he is and where he is from. When he woke up in the forest he had all his gear but most of his memories are gone. He is taken to the roads hoping to find home.
 

Hector Estrado, Male, Human, Ranger/Archivist, Neutral Good.

Primarily serves as a support role with buffs, battlefield control, and the Archivist's knowledge skill. Uses a longbow when he's not filling a support role. Will probably take one or two of the relevant Archivist feats from Heroes of Horror (Master of Knowledge, in particular). Otherwise taking feats related to archery (PBS, Precise Shot).

Hector is the quintessential exotic game hunter. Born to widely travelled parents, he gained a love of hunting from his father, who took him on big game hunts in his travels. As he gained adulthood he entered a monastery, where he studied intensely about the many creatures in the world. It was at this time that his drive arose to hunt down and pursue the monstrosities that prey on humans, and he focused his studies on learning how best to defeat them. The order of devout monks also taught him much about divine magic, and he recognized how useful magic could be in a hunt.

Hector pursues terrible beasts, haunting undead, and vile abberations with equal zeal. Each kill is a trophy to him, and he is proud to relay his many hunts to others. He is most at home when leading or part of a "hunting expedition."
 


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