Well, my nominees:
1. The Jonze/Kaufman team behind Being John Malkovich
2. Peter Greenaway
Of course, my current campaign is directed by Joss Whedon; two years of a cheesy Buffy adaptation and still going strong. In my view, Whedon is actually the most easily adapted to D&D with his treatment of NPCs, themes and good old fashioned battles with the undead.
For a few years, I tried to run campaigns that were close to the Jonze/Kaufman thing -- semi-modern surrealism based around a complex interleaved metatext.
The director I wish I could emulate is Greenaway; my campaigns lack the kind of rich, visual carnality and peculiar sense of causality that I admire in Greenaway, attributes he shares with Lynch.
How are your players handling a Lynchian treatment of cause and effect? It must be quite an adjustment for them!
1. The Jonze/Kaufman team behind Being John Malkovich
2. Peter Greenaway
Of course, my current campaign is directed by Joss Whedon; two years of a cheesy Buffy adaptation and still going strong. In my view, Whedon is actually the most easily adapted to D&D with his treatment of NPCs, themes and good old fashioned battles with the undead.
For a few years, I tried to run campaigns that were close to the Jonze/Kaufman thing -- semi-modern surrealism based around a complex interleaved metatext.
The director I wish I could emulate is Greenaway; my campaigns lack the kind of rich, visual carnality and peculiar sense of causality that I admire in Greenaway, attributes he shares with Lynch.
How are your players handling a Lynchian treatment of cause and effect? It must be quite an adjustment for them!