HOLY CRAP! (Or: How far can YOU jack up the Jump skill?)

I'm A Banana

Potassium-Rich
Here's the dilly. :)

I'm playing a dragoon, though the class isn't entirely the point. This is at 4th level, FYI.

What is the point?

Lessee....7 ranks in the Jump skill...an 18 strength adds +4....so we've got Jump +11...reasonable.

Then add on some magic items...

Boots of Striding and Springing = Jump +21
Ring of Jumping = Jump +51 (!)

That's right. Jump +51....at 4th level!

And I haven't even tried to take Skill Focus yet!

He's wearing a breastplate, and with the boots that gives him a speed of 40 ft. So, lessee, that's a hieght, from a high jump, standing in place (assuming an 'average' roll of 10-11) of 8 feet....add on the extra 1/3rd for having a higher speed..that's 10 feet.

This is 10 feet, just as a straight up hop!

Now, if I was going to be munchy (which is a fairly safe assumption. ;)), and max out my damage potential with this guy...

Running high jump 'average' height: 15 feet, in the air. Add the extra 1/3rd for having a higher speed...20 feet.

That adds, at 4th level, a good 3d6 (sometimes 4d6 with a good roll) onto the damage this guy can do with a charge attack (roughly 2d10). 2d10+3d6 at 4th level...that's pretty frickin' good. :)

So...any advice for me ranking up this Jump skill?

Take a look at the class, since that's where a lot of the damage bonuses, etc. are coming from (being able to jump in armor, etc).

I'm fully impressed, here. But I think I can milk another few d6 damage outta the guy.

Help me munchkinize the JUMP skill!
 

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thats a lot of magic gear for 4th level

2000 for the ring and 6000 for the boots is 8000, thats 2600 more than the starting wealth of a 4th level charecter
 

If you've got the Psionics Handbook, go for the feat mental Leap several times, with assistance from Speed of Thought (I can't recall offhand how this would stack with the boots) for extra movement. Of course, this requires levels in Psion or PsiWarrior...

Your leaping distance should reaching multiples of the "normal" distance..
 

ACTUALLY, the boots of striding and springing are only 2,500 according to the DMG I've got....though it's entirely likely that this has been eratta'd, and I just don't know it yet. :)
 


YAR! Ouch....

Okay, okay, I'm down to +41, and no extra distance, but I'm gonna go with a magic chain shirt to help me keep a 30 ft. speed.

Still....very impressive.

And now I have another 2,500 to play with...any other suggestions?
 

If you want REALLY high jump results, play a Psychic Warrior: Speed of Thought up the wazoo, Mental Leap (double! jumping distance), Jump class skill, Tumble to for that nice little +2 bonus, plenty of bonus feats so you can waste your time on Skill Focus/Greater Skill Focus, Psionic powers to boost your Strength . . .
 

Kamikaze Midget said:
That adds, at 4th level, a good 3d6 (sometimes 4d6 with a good roll) onto the damage this guy can do with a charge attack (roughly 2d10). 2d10+3d6 at 4th level...that's pretty frickin' good. :)

Out of curiosity, where are you getting the mechanic for adding dice to your charging damage based on your jumping distance?

You could always try to convince your DM that the unnamed bonus from the ring of jumping should stack with the unnamed bonus from the jump spell. Potions of jump are a measly 50 gp a throw.
 

Kamikaze Midget said:
That adds, at 4th level, a good 3d6 (sometimes 4d6 with a good roll) onto the damage this guy can do with a charge attack (roughly 2d10). 2d10+3d6 at 4th level...that's pretty frickin' good. :)
Huh?
 

He's not adding Jump distance damage for charge attacks-- he's jumping high enough in the air to do falling damage to his targets as a charge action.

Which is actually a perfect representation of what Dragoons in FF do.

IIRC, doesn't the character take damage from falling too, though? Or is this a special ability of the Dragoon?
 

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