Holy Schmolly do my players cheat something fierce...

I would say that most players occasionally cheat.

DM's don't cheat. The "fudge." ;)

At my table, it's sort of assumed that you don't. I always use the line "Anybody who would cheat at D&D is too pathetic for me to play with," and that usually nips it in the bud.

The only off-chance of cheating we have is a girl who roles before her turn, and the other DM in our group definately doesn't like it. I may ask her, from now on, to role during her turn and not before, but it speeds up her round so much! Plus, she does roll in the open, even if it's early, so someone who pays attention can see how well she does.

But, yeah, cheating is just....lame. Come on. You're telling a story. A failure by a hero who "should be able to do it" is just a plot device waiting to happen -- don't take that away. :)
 

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I really didn't cheat....

Ok, I play the Cleric that alledgedly cheated by changing two levels. What the DM is neglecting to mention is that I informed him of the mistake several days before the change and he said OK. I explained that I didn't not notice that Hierophants didn't not advance in caster level. SO I raised my Cleric's caster level each time I leveled up. FOr a few game sessions I was casting spells I should not have had access too. At the time I finally noticed the mistake, I realized that the correct thing to do would be change the levels to Cleric, because I had yet to use any Hierophant level abilities. Afterall, I was playing the character as if he were a cleric the entire time. Now as far as the saving throw goes...well I assumed that the 2 I rolled would still have made the save since I have a VERY high fortitude save (Dwarf, cleric, divine disciple, high con, with great fortitude feat). Little did I know the spell was level 8. When he informed me of the difficult DC I told him that I failed. And took the consequences...my character died.
So don't be so quick of accusing players of being cheaters, before you know the whole store. OH and as far as the Druid goes...the guy can't remember his kids own birthdays...so we forgive him! *L*
 

Dagger75 said:
16th level Cleric Direct quote "Oh I changed 2 of my levels around. I didn't realized Heirophant don't get spellcasting levels so I changed my class."

WHAT!!!!! You have the darn Forgotten Realm Book in front of you, you neglecticated to read it for 2 freaking levels.
The player made a mistake, noticed it, and admitted to it. So why is this a big problem? We all make mistakes from time to time - myself included. :)
(Besides, unless the PCs are currently level 19+, which they apparently aren't, you obviously didn't know that Hierophants don't gain spellcasting, either; otherwise, you should have noticed that the character in question had gained the ability to cast spells of the next spell level, as clerics - among other classes - do every 2 levels. Pretty hard to miss, that, if one knows that a class doesn't advance in spellcasting ability. :p And if you didn't know or notice this, how can you blame the player for making the same mistake?)
15th Level Druid: "I am going to turn into an Air Elemental and fly through the tunnel"
Ummm you can't do that till 16th level. That is the second time he has used a special ability that was 1 level to high.
Is this player too lazy to write his character's powers on his character sheet?! :rolleyes: Or is another character that he often plays (or used to play) a druid of a higher level?
'cause otherwise, I can't see anybody making this mistake unintentionally.
Also making magic items: I am pretty generous with the party making magic items, escpecially now that they are almost epic. As you can see I don't micromanage there characters.
Player: Well I forgot to take off the EXP cost for the magic items I created.
Me: Arggghh.
Well, he admitted the mistake and (apparently) corrected it thereafter.
Still, if such mistakes (whether they really are mistakes or not ;)) occur regularly, I'd advise you to keep track of the math-challenged player's (or players') xp yourself; nothing else will solve the problem...
Player: They also cost more than what you told me.
Me: Whimpers-- Why Me??
This is the player's fault how? :p He even pointed it out to you, too, so what's the matter with it? :)
Next: (I love the Book of Vile Darkeness) Cast Gut Wrench on the cleric. I munchkined out the Lich a little, DC 29 save or die. Player rolls the dice, Rolls a 2 without batting an eye says "I made it." Now the rest of my party all looked at the player and a collective "What!?!?!" was heard. He did fail his save and died.
That's a bit more problematic, but not too hard to solve: Write a "DM cheat sheet" to keep track of the players' save bonuses, attack bonuses, hit points, init bonuses, and similar things.
Then, watch the die rolls and whenever a die roll is obviously too low, do the calculation to find out whether the player is in error. Still if this becomes a habit, you'll need to take some more drastic measures. My suggestion: Since the player in question "obviously desires" ;) a less random game, give him one: Instead of rolling d20, he thereafter gets an automatic 10 for every d20 roll (or, to make it at least a bit random, have him roll, say, 1d3+8 instead of 1d20).
So at the end of the night the Druid and the Cleric get there XP and the Fighter got a bonus 3000 NON CHEATING BONUS to his xp.
ROFL! :D Sounds good to me. :p
Oh well. Just my small little rant.
I hope it helped ya to vent a little. :)
Any other stories out there?
Well, I tend to use my computer to roll ability scores nowadays; it's not that my players cheat per se, but a few of them tend to treat dice that bump into something differently depending on whether these dice rolled high or low. ;)
 


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