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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Holy Water in 4e?
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<blockquote data-quote="Mengu" data-source="post: 5182437" data-attributes="member: 65726"><p>Actually I do allow all sorts of weird stuff on the fly. The sorcerer says I'm gonna pick this chair up and toss it at that guy blocking the doorway then try to run by him if there is enough room. I say, okay make an attack, use your Dragonfrost power over there. 25 vs Fort 18 damage? Nice, you hit the bouncer with the chair as he staggers back, and you are able to run by him, he tries to trip you as you run by (make basic sword attack against sorcerer behind screen), you stumble and brace yourself against the wall so as not to fall, but you hurt your wrist, take 8 points of damage, however this doesn't slow you down, you are able to get to the end of the hallway and start down the stairs.</p><p></p><p>So, vials of acid or holy water having static attack bonuses doesn't bother me in the least (and by RAW, that is what they do, using Dex is not RAW). Rules are just a conflict resolution system. How you skin it is completely up to you. The agile rogue might target the chink in the armor with that vial, the strong warrior throws it so fast there is no where to dodge, the wise cleric waits for the opportune moment when the zombie's rears back for its attack, and the lucky paladin trips and the vial gets tossed right in the zombie's face.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5182437, member: 65726"] Actually I do allow all sorts of weird stuff on the fly. The sorcerer says I'm gonna pick this chair up and toss it at that guy blocking the doorway then try to run by him if there is enough room. I say, okay make an attack, use your Dragonfrost power over there. 25 vs Fort 18 damage? Nice, you hit the bouncer with the chair as he staggers back, and you are able to run by him, he tries to trip you as you run by (make basic sword attack against sorcerer behind screen), you stumble and brace yourself against the wall so as not to fall, but you hurt your wrist, take 8 points of damage, however this doesn't slow you down, you are able to get to the end of the hallway and start down the stairs. So, vials of acid or holy water having static attack bonuses doesn't bother me in the least (and by RAW, that is what they do, using Dex is not RAW). Rules are just a conflict resolution system. How you skin it is completely up to you. The agile rogue might target the chink in the armor with that vial, the strong warrior throws it so fast there is no where to dodge, the wise cleric waits for the opportune moment when the zombie's rears back for its attack, and the lucky paladin trips and the vial gets tossed right in the zombie's face. [/QUOTE]
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Holy Water in 4e?
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