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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Holy Water or other weapons for undead?
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<blockquote data-quote="Dire Human" data-source="post: 4445570" data-attributes="member: 57504"><p><strong>Holy Water</strong></p><p><strong></strong></p><p><strong></strong> <strong>Level:</strong> 1</p><p><strong>Category:</strong> Volatile</p><p><strong>Time:</strong> 1 hour</p><p><strong>Component Cost:</strong> See below</p><p><strong>Market Price:</strong> 70 gp</p><p><strong>Key Skill:</strong> Religion (no check)</p><p> This vial of sanctified water has been sealed with holy sigils. The vial is easily shattered when thrown, splashing the area with its contents.</p><p></p><p><strong>Vial of Holy Water</strong></p><p><strong></strong></p><p> Level 1+</p><p> </p><p> <em>When shattered, this flask fills an area with holy water.</em></p><p> Lvl 1 20 gp</p><p> Lvl 6 75 gp</p><p> Lvl 11 350 gp</p><p> Lvl 16 1,800 gp</p><p> Lvl 21 9,000 gp</p><p> Lvl 26 45,000 gp</p><p><strong>Alchemical Item</strong></p><p><strong>Power</strong> (<strong>Consumable</strong><img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><strong>Radiant</strong>): Standard Action. Make an attack: Area burst 1 within 5; +4 vs. Reflex; on a hit, target takes ongoing 0 radiant damage (save ends).</p><p><em>Level 6:</em> +9 vs. Reflex; ongoing radiant damage equal to its radiant vulnerability (save ends).</p><p><em>Level 11:</em> +14 vs. Reflex; ongoing radiant damage equal to twice times its radiant vulnerability (save ends).</p><p><em>Level 16:</em> +19 vs. Reflex; ongoing radiant damage equal to twice times its radiant vulnerability (save ends).</p><p><em>Level 21:</em> +24 vs. Reflex; ongoing radiant damage equal to three times its radiant vulnerability (save ends).</p><p><em>Level 26:</em> +29 vs. Reflex; ongoing radiant damage equal to four times its radiant vulnerability (save ends).</p><p> </p><p></p><p> <strong>Modification:</strong> Oil (level + 1). You coat a melee weapon with the water, temporarily imbuing it with radiant power. The next sucessful attack made with the weapon causes the target to take additional radiant damage equal to the ongoing damage the target would have taken if the holy water were thrown. This effect lasts until the end of the encounter, or for 5 minutes.</p><p><span style="font-size: 10px"><strong>Level</strong></span><span style="font-size: 10px"><strong> Component Cost (gp)</strong></span></p><p><span style="font-size: 10px"> 2</span> <span style="font-size: 10px">25</span></p><p><span style="font-size: 10px"> 7</span> <span style="font-size: 10px">100</span></p><p><span style="font-size: 10px"> 12</span> <span style="font-size: 10px">500</span></p><p><span style="font-size: 10px"> 17</span> <span style="font-size: 10px">2,600</span></p><p><span style="font-size: 10px"> 22</span> <span style="font-size: 10px">13,000</span></p><p><span style="font-size: 10px"> 27</span> <span style="font-size: 10px">65,000</span></p></blockquote><p></p>
[QUOTE="Dire Human, post: 4445570, member: 57504"] [B]Holy Water [/B] [B]Level:[/B] 1 [B]Category:[/B] Volatile [B]Time:[/B] 1 hour [B]Component Cost:[/B] See below [B]Market Price:[/B] 70 gp [B]Key Skill:[/B] Religion (no check) This vial of sanctified water has been sealed with holy sigils. The vial is easily shattered when thrown, splashing the area with its contents. [B]Vial of Holy Water [/B] Level 1+ [I]When shattered, this flask fills an area with holy water.[/I] Lvl 1 20 gp Lvl 6 75 gp Lvl 11 350 gp Lvl 16 1,800 gp Lvl 21 9,000 gp Lvl 26 45,000 gp [B]Alchemical Item[/B] [B]Power[/B] ([B]Consumable[/B][IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG][B]Radiant[/B]): Standard Action. Make an attack: Area burst 1 within 5; +4 vs. Reflex; on a hit, target takes ongoing 0 radiant damage (save ends). [I]Level 6:[/I] +9 vs. Reflex; ongoing radiant damage equal to its radiant vulnerability (save ends). [I]Level 11:[/I] +14 vs. Reflex; ongoing radiant damage equal to twice times its radiant vulnerability (save ends). [I]Level 16:[/I] +19 vs. Reflex; ongoing radiant damage equal to twice times its radiant vulnerability (save ends). [I]Level 21:[/I] +24 vs. Reflex; ongoing radiant damage equal to three times its radiant vulnerability (save ends). [I]Level 26:[/I] +29 vs. Reflex; ongoing radiant damage equal to four times its radiant vulnerability (save ends). [B]Modification:[/B] Oil (level + 1). You coat a melee weapon with the water, temporarily imbuing it with radiant power. The next sucessful attack made with the weapon causes the target to take additional radiant damage equal to the ongoing damage the target would have taken if the holy water were thrown. This effect lasts until the end of the encounter, or for 5 minutes. [SIZE=2][B]Level[/B][/SIZE][SIZE=2][B] Component Cost (gp)[/B][/SIZE] [SIZE=2] 2[/SIZE] [SIZE=2]25[/SIZE] [SIZE=2] 7[/SIZE] [SIZE=2]100[/SIZE] [SIZE=2] 12[/SIZE] [SIZE=2]500[/SIZE] [SIZE=2] 17[/SIZE] [SIZE=2]2,600[/SIZE] [SIZE=2] 22[/SIZE] [SIZE=2]13,000[/SIZE] [SIZE=2] 27[/SIZE] [SIZE=2]65,000[/SIZE] [/QUOTE]
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Holy Water or other weapons for undead?
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