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<blockquote data-quote="Magus Darkholme" data-source="post: 190991" data-attributes="member: 3120"><p><strong>Regis:</strong> Male Halfling Rog7; CR 7; Small humanoid HD 7d6+7; hp32; Init +6; Spd 30 ft.; AC 16; Atk +7 melee (1d6+3/*2 +1 light mace); SQ, sneak attack +4d6, evasion, uncanny dodge (dex bonus to AC, can’t be flanked); AL CG; SV Fort +3, Ref +7, Will +5; Str 12, Dex 15, Con 12, Int 14, Wis 16, Cha 16.</p><p></p><p><strong><em>Skills and Feats:</em></strong> Hide+10, move silently+10, listen+10, spot+10, pick pocket+10, bluff+10, gather information+5, diplomacy+5, search+10, sense motive+5, disable device+5, perform+5, open lock+5/ dodge, alertness, combat reflexes, improved initiative.</p><p></p><p><strong><em>Special Qualities:</em></strong> Sneak Attack (Ex): Any time that Regis’ target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when he flanks the target, his attack deals extra damage. Should he score a critical hit with a sneak attack, this extra damage is not multiplied. Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Regis takes no damage with a successful saving throw. Uncanny Dodge (Ex): Regis retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker or if he is flanked. Regis can also not be flanked; he can react to opponents on either side of him as easily as he could react to a single attacker.</p><p></p><p><strong><em>Possessions:</em></strong> Ruby Pendant (all those who look at it must make a will save (DC 20) or be affected as though by a charm spell cast by a 15th level sorcerer. There is no limit to the number of times this ability can be used per day.), +1 light mace, boots of move silently (+4 bonus on move silently checks).</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 190991, member: 3120"] [b]Regis:[/b] Male Halfling Rog7; CR 7; Small humanoid HD 7d6+7; hp32; Init +6; Spd 30 ft.; AC 16; Atk +7 melee (1d6+3/*2 +1 light mace); SQ, sneak attack +4d6, evasion, uncanny dodge (dex bonus to AC, can’t be flanked); AL CG; SV Fort +3, Ref +7, Will +5; Str 12, Dex 15, Con 12, Int 14, Wis 16, Cha 16. [b][i]Skills and Feats:[/i][/b] Hide+10, move silently+10, listen+10, spot+10, pick pocket+10, bluff+10, gather information+5, diplomacy+5, search+10, sense motive+5, disable device+5, perform+5, open lock+5/ dodge, alertness, combat reflexes, improved initiative. [b][i]Special Qualities:[/i][/b] Sneak Attack (Ex): Any time that Regis’ target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when he flanks the target, his attack deals extra damage. Should he score a critical hit with a sneak attack, this extra damage is not multiplied. Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Regis takes no damage with a successful saving throw. Uncanny Dodge (Ex): Regis retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker or if he is flanked. Regis can also not be flanked; he can react to opponents on either side of him as easily as he could react to a single attacker. [b][i]Possessions:[/i][/b] Ruby Pendant (all those who look at it must make a will save (DC 20) or be affected as though by a charm spell cast by a 15th level sorcerer. There is no limit to the number of times this ability can be used per day.), +1 light mace, boots of move silently (+4 bonus on move silently checks). [/QUOTE]
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