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<blockquote data-quote="Magus Darkholme" data-source="post: 190994" data-attributes="member: 3120"><p><strong>Wulfgar:</strong> Male Human Ftr10/Bbn2; CR 12; Medium-size humanoid HD 2d12+10 plus 10d10+50; hp 122; Init +6; Spd 40 ft.; AC 15; Atk melee +24/+17 (3d8+12 /19–20*3, Aegis Fang); SQ, Rage 1/day, Fast Movement, Uncanny Dodge (dex bonus), Bonus Feats; AL CG; SV Fort +15, Ref +5, Will +5; Str 24, Dex 14, Con 20, Int 13, Wis 15, Cha 16.</p><p></p><p><strong><em>Skills and Feats:</em></strong> Climb+10, Craft (weaponsmithing)+5, Jump+8, Ride (horse)+5, Intimidate+12, Listen+5, Wilderness Lore+5, Spot+5, Diplomacy+5, Swim+5; Weapon Proficiency (warhammer), Weapon Focus (warhammer), Weapon Specialization (warhammer), Improved Initiative, Quick Draw, Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack, Power Attack, Endurance, Combat Reflexes.</p><p></p><p><strong><em>Special Qualities:</em></strong> Human Traits: 1 extra feat at first level, 4 extra skill points at first level and one extra skill point at each additional level. Rage: Wulfgar can fly into a screaming blood rage once per day. In this rage, he temporarily gains a +4 to str, +4 to con, +2 morale bonus on will saves, and a -2 penalty to AC. The con increase raises Wulfgar’s hp 2 per level, but these hps go away at the end of the rage. While raging, he cannot use skills or abilities that require concentration or patience. A fit of rage lasts for a number of rounds equal to 3 + his newly improved con modifier. At the end of a rage, Wulfgar is fatigued, for the duration of the encounter. Wulfgar can only fly into a rage once per encounter. This ability is a free action. Uncanny Dodge: Wulfgar retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker or if he is flanked. Fast Movement: Wulfgar has a speed faster then normal for his race at +10 when wearing no armor, light armor or medium armor and when not carrying a heavy load. Bonus Feats: At first level for the fighter class, Wulfgar gains a bonus feat. He gains an additional bonus feat at second level and at every 2 levels thereafter. These bonus feats must be drawn from the list on page 37 of the Player’s Handbook.</p><p></p><p><strong><em>Possessions:</em></strong> Aegis Fang (+5 Warhammer of Calling; also using a full attack action, Wulfgar can throw Aegis Fang using his main att bonus with a range of 40ft.).</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 190994, member: 3120"] [b]Wulfgar:[/b] Male Human Ftr10/Bbn2; CR 12; Medium-size humanoid HD 2d12+10 plus 10d10+50; hp 122; Init +6; Spd 40 ft.; AC 15; Atk melee +24/+17 (3d8+12 /19–20*3, Aegis Fang); SQ, Rage 1/day, Fast Movement, Uncanny Dodge (dex bonus), Bonus Feats; AL CG; SV Fort +15, Ref +5, Will +5; Str 24, Dex 14, Con 20, Int 13, Wis 15, Cha 16. [b][i]Skills and Feats:[/i][/b] Climb+10, Craft (weaponsmithing)+5, Jump+8, Ride (horse)+5, Intimidate+12, Listen+5, Wilderness Lore+5, Spot+5, Diplomacy+5, Swim+5; Weapon Proficiency (warhammer), Weapon Focus (warhammer), Weapon Specialization (warhammer), Improved Initiative, Quick Draw, Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack, Power Attack, Endurance, Combat Reflexes. [b][i]Special Qualities:[/i][/b] Human Traits: 1 extra feat at first level, 4 extra skill points at first level and one extra skill point at each additional level. Rage: Wulfgar can fly into a screaming blood rage once per day. In this rage, he temporarily gains a +4 to str, +4 to con, +2 morale bonus on will saves, and a -2 penalty to AC. The con increase raises Wulfgar’s hp 2 per level, but these hps go away at the end of the rage. While raging, he cannot use skills or abilities that require concentration or patience. A fit of rage lasts for a number of rounds equal to 3 + his newly improved con modifier. At the end of a rage, Wulfgar is fatigued, for the duration of the encounter. Wulfgar can only fly into a rage once per encounter. This ability is a free action. Uncanny Dodge: Wulfgar retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker or if he is flanked. Fast Movement: Wulfgar has a speed faster then normal for his race at +10 when wearing no armor, light armor or medium armor and when not carrying a heavy load. Bonus Feats: At first level for the fighter class, Wulfgar gains a bonus feat. He gains an additional bonus feat at second level and at every 2 levels thereafter. These bonus feats must be drawn from the list on page 37 of the Player’s Handbook. [b][i]Possessions:[/i][/b] Aegis Fang (+5 Warhammer of Calling; also using a full attack action, Wulfgar can throw Aegis Fang using his main att bonus with a range of 40ft.). [/QUOTE]
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