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<blockquote data-quote="Magus Darkholme" data-source="post: 190998" data-attributes="member: 3120"><p><strong>Sammaster:</strong> male human lich Wiz20/Acm5/Epic5; CR 32; Medium-size undead; HD 20d12; hp 130; Init +9; Spd 30 ft.; AC 30; Atk +15 melee (Touch 1d8+3+paralysis (Fort DC 27)+Despair (Will DC 27) melee), +15/+8 melee (1d6/1d6+5-*2 Staff of Power); SA fear aura, paralyzing touch, despair, grasp of death, command undead; SQ undead traits, damage reduction 15/+1, SR 28, turn resistance+4, darkvision 60ft, immunities, archmage high arcana; AL NE; SV Fort +12, Ref +17, Will +24; Str 16, Dex 20, Con --, Int 30, Wis 22, Cha 20.</p><p></p><p><strong><em>Skills and Feats:</em></strong> Concentration+30, spellcraft+30, knowledge (arcane)+30, knowledge (necrology and netherworld)+30, knowledge (history)+30, knowledge (local)+30, alchemy+15, hide+18, move silently+22, spot+28, listen+28, sense motive+28, bluff+15, diplomacy+15, scry+30/ scribe scroll, craft wondrous item, forge ring, craft staff, spell penetration, quicken spell, maximize spell, improved counterspell, silent spell, still spell, eschew materials, combat casting, improved initiative.</p><p></p><p><strong><em>Special Abilities:</em></strong> Fear Aura: Sammaster is shrouded in an aura of death and evil. Creatures less than 5HD in a 60ft radius that look upon him must make a will save (DC 27) or be affected as though by fear cast by a 20th level sorcerer. Paralyzing Touch: Any living creature Sammaster touches must make a fort save (DC 27) or become permanently paralyzed. Despair: In addition to the damage and paralysis, Sammaster’s touch also has the effect of an emotion (despair) spell (will DC 27). Grasp of Death: Once per day, Sammaster can shroud his hand in a nimbus of black flame that remains until he touches someone. A character touched must make a fort save (DC 27) or die instantly. Command Undead: Sammaster can command undead as an 20th level evil cleric. Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Immunities: Being a lich, Sammaster is immune to cold, electricity, polymorph and mind-affecting attacks. Archmage High Arcana: arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping, spell power+1. Epic Level Benefits: Bonus spell level *5. </p><p></p><p><strong><em>Wizard Spells Prepared:</em></strong> (4/7/7/6/6/5/5/3/4/5/1/1/1/1/1) save DC = 20 + spell level. Sammaster has a wide variety of attack, defensive, and utility spells, included quickened teleport without error, quickened meteor swarm, and quickened time stop. All of Sammaster’s spells are prepared with the Eschew Material feat if necessary and possible, and many are prepared with the maximize, silent and still spell feats. </p><p>Sammaster’s Spellbook: Sammaster is probably one of the most powerful liches on the face of Faerun, and as such, has spellbooks that contain all arcane spells listed in the Player’s Handbook, the Forgotten Realms Campaign Setting, Magic of Faerun, and any other source the DM deems appropriate.</p><p></p><p><strong><em>Possessions:</em></strong> Bracers of natural armor+6, ring of dragons, headband of intellect+2, belt of proof against detection and location (as amulet), cloak of resistance+4, staff of power, pearl of power (recall one eighth level spell), potion of evil dragon control (3doses), boots of flying (four hours per day), wand of dominate monster (20charges), wand of chain lightning (20charges), ring of three wishes, wand of delayed blast fireball (20charges), wand of create greater undead (15charges), gloves of freedom of movement. Ioun Stones: light orange rhomboid (etherealness 1hour per day), dark purple triangle (as ring of wizardry 3), dark purple octagon (as ring of wizardry 4), blood red spheroid (+4 luck bonus to AC).</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 190998, member: 3120"] [b]Sammaster:[/b] male human lich Wiz20/Acm5/Epic5; CR 32; Medium-size undead; HD 20d12; hp 130; Init +9; Spd 30 ft.; AC 30; Atk +15 melee (Touch 1d8+3+paralysis (Fort DC 27)+Despair (Will DC 27) melee), +15/+8 melee (1d6/1d6+5-*2 Staff of Power); SA fear aura, paralyzing touch, despair, grasp of death, command undead; SQ undead traits, damage reduction 15/+1, SR 28, turn resistance+4, darkvision 60ft, immunities, archmage high arcana; AL NE; SV Fort +12, Ref +17, Will +24; Str 16, Dex 20, Con --, Int 30, Wis 22, Cha 20. [b][i]Skills and Feats:[/i][/b] Concentration+30, spellcraft+30, knowledge (arcane)+30, knowledge (necrology and netherworld)+30, knowledge (history)+30, knowledge (local)+30, alchemy+15, hide+18, move silently+22, spot+28, listen+28, sense motive+28, bluff+15, diplomacy+15, scry+30/ scribe scroll, craft wondrous item, forge ring, craft staff, spell penetration, quicken spell, maximize spell, improved counterspell, silent spell, still spell, eschew materials, combat casting, improved initiative. [b][i]Special Abilities:[/i][/b] Fear Aura: Sammaster is shrouded in an aura of death and evil. Creatures less than 5HD in a 60ft radius that look upon him must make a will save (DC 27) or be affected as though by fear cast by a 20th level sorcerer. Paralyzing Touch: Any living creature Sammaster touches must make a fort save (DC 27) or become permanently paralyzed. Despair: In addition to the damage and paralysis, Sammaster’s touch also has the effect of an emotion (despair) spell (will DC 27). Grasp of Death: Once per day, Sammaster can shroud his hand in a nimbus of black flame that remains until he touches someone. A character touched must make a fort save (DC 27) or die instantly. Command Undead: Sammaster can command undead as an 20th level evil cleric. Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Immunities: Being a lich, Sammaster is immune to cold, electricity, polymorph and mind-affecting attacks. Archmage High Arcana: arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping, spell power+1. Epic Level Benefits: Bonus spell level *5. [b][i]Wizard Spells Prepared:[/i][/b] (4/7/7/6/6/5/5/3/4/5/1/1/1/1/1) save DC = 20 + spell level. Sammaster has a wide variety of attack, defensive, and utility spells, included quickened teleport without error, quickened meteor swarm, and quickened time stop. All of Sammaster’s spells are prepared with the Eschew Material feat if necessary and possible, and many are prepared with the maximize, silent and still spell feats. Sammaster’s Spellbook: Sammaster is probably one of the most powerful liches on the face of Faerun, and as such, has spellbooks that contain all arcane spells listed in the Player’s Handbook, the Forgotten Realms Campaign Setting, Magic of Faerun, and any other source the DM deems appropriate. [b][i]Possessions:[/i][/b] Bracers of natural armor+6, ring of dragons, headband of intellect+2, belt of proof against detection and location (as amulet), cloak of resistance+4, staff of power, pearl of power (recall one eighth level spell), potion of evil dragon control (3doses), boots of flying (four hours per day), wand of dominate monster (20charges), wand of chain lightning (20charges), ring of three wishes, wand of delayed blast fireball (20charges), wand of create greater undead (15charges), gloves of freedom of movement. Ioun Stones: light orange rhomboid (etherealness 1hour per day), dark purple triangle (as ring of wizardry 3), dark purple octagon (as ring of wizardry 4), blood red spheroid (+4 luck bonus to AC). [/QUOTE]
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