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<blockquote data-quote="Magus Darkholme" data-source="post: 191000" data-attributes="member: 3120"><p><strong>Jalynfein, “The Spider Mage”:</strong> Male Elf (drow) Wiz20/Acm5/Epic2; CR 28; Medium-size humanoid; HD 20d4+40; hp 90; Init +5; Spd 30 ft.; AC 26; Atk melee +17/+10 melee (1d4+2+poison/19-20*2 +2 dagger of venom); SA spell-like abilities; SQ drow traits, epic level benefits, archmage high arcana; AL CN; SV Fort +9, Ref +12, Will +20; Str 15, Dex 20, Con 15, Int 20, Wis 18, Cha 10.</p><p></p><p><strong><em>Skills and Feats:</em></strong> spot+19, listen+19, hide+20, move silently+20, concentration+25, knowledge (arcana)+25, knowledge (Menzoberranzan local)+20, knowledge (nobility and royalty)+20, knowledge (religion)+20, spellcraft+25, alchemy+20, search+15, diplomacy+10, bluff+10/ skill focus (spellcraft), spell focus (evocation), spell focus (illusion), spell penetration, greater spell penetration, dodge, combat casting, combat reflexes, scribe scroll, craft wondrous item, quicken spell, silent spell, still spell.</p><p></p><p><strong><em>Special Qualities:</em></strong> Drow Traits: +2 racial bonus on Will saves against spells and spell-like abilities/ darkvision 120 ft. Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a –1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light. Archmage High Arcana: arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping, spell power+1. Epic Level Benefits: Bonus spell level *2.</p><p>Spell-like Abilities: 1/day – dancing lights, faerie fire, and darkness. </p><p>Also, once a day, Jalynfein can perform a summon swarm spell (spiders only). For the duration of the spell, Jalynfein’s disfigured face, which is normally concealed behind a featureless gray cloth mask, is transformed into a writhing mass of long spidery legs, and is lit by a flickering purple and orange faerie fire radiance. </p><p>Also, do to a magical experiment, if Jalynfein breaks one of his fingers and utters the command word, the finger is consumed, but it unleashes a burst of 24 magic missiles.</p><p></p><p><strong><em>Spells Known:</em></strong> (4/6/5/9/5/4/3/2/3/4/1/1) Save DC = 16 + spell level. Being a master of Sorcere, and the most powerful mage in Menzoberranzan, The Spider Mage has access to all the spells listed in the Player’s Handbook, Magic of Faerun, and any other source the DM deems apt. </p><p>Jalynfein has a good mix of attack, defense, and illusion spells memorized. He usually has a quickened delayed blast fireball and a silent mislead spell ready in case he is up against a large group of foes or has to retreat. </p><p></p><p><strong><em>Possessions:</em></strong> +2 dagger of venom (1/day – inflicts a poison spell (DC 15) on a creature struck.) +2 elven chain shirt, ring of protection+2, amulet of natural armor+4 (as bracers), wand of lightning bolt (6d6 – 20charges), wand of summon monster 5 (15charges), ring of freedom of movement, potion of cure critical wounds (2doses), headband of mind shielding (as ring), belt of wizardry 3 (as ring), greater piwafwi, boots of elvenkind.</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 191000, member: 3120"] [b]Jalynfein, “The Spider Mage”:[/b] Male Elf (drow) Wiz20/Acm5/Epic2; CR 28; Medium-size humanoid; HD 20d4+40; hp 90; Init +5; Spd 30 ft.; AC 26; Atk melee +17/+10 melee (1d4+2+poison/19-20*2 +2 dagger of venom); SA spell-like abilities; SQ drow traits, epic level benefits, archmage high arcana; AL CN; SV Fort +9, Ref +12, Will +20; Str 15, Dex 20, Con 15, Int 20, Wis 18, Cha 10. [b][i]Skills and Feats:[/i][/b] spot+19, listen+19, hide+20, move silently+20, concentration+25, knowledge (arcana)+25, knowledge (Menzoberranzan local)+20, knowledge (nobility and royalty)+20, knowledge (religion)+20, spellcraft+25, alchemy+20, search+15, diplomacy+10, bluff+10/ skill focus (spellcraft), spell focus (evocation), spell focus (illusion), spell penetration, greater spell penetration, dodge, combat casting, combat reflexes, scribe scroll, craft wondrous item, quicken spell, silent spell, still spell. [b][i]Special Qualities:[/i][/b] Drow Traits: +2 racial bonus on Will saves against spells and spell-like abilities/ darkvision 120 ft. Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a –1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light. Archmage High Arcana: arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping, spell power+1. Epic Level Benefits: Bonus spell level *2. Spell-like Abilities: 1/day – dancing lights, faerie fire, and darkness. Also, once a day, Jalynfein can perform a summon swarm spell (spiders only). For the duration of the spell, Jalynfein’s disfigured face, which is normally concealed behind a featureless gray cloth mask, is transformed into a writhing mass of long spidery legs, and is lit by a flickering purple and orange faerie fire radiance. Also, do to a magical experiment, if Jalynfein breaks one of his fingers and utters the command word, the finger is consumed, but it unleashes a burst of 24 magic missiles. [b][i]Spells Known:[/i][/b] (4/6/5/9/5/4/3/2/3/4/1/1) Save DC = 16 + spell level. Being a master of Sorcere, and the most powerful mage in Menzoberranzan, The Spider Mage has access to all the spells listed in the Player’s Handbook, Magic of Faerun, and any other source the DM deems apt. Jalynfein has a good mix of attack, defense, and illusion spells memorized. He usually has a quickened delayed blast fireball and a silent mislead spell ready in case he is up against a large group of foes or has to retreat. [b][i]Possessions:[/i][/b] +2 dagger of venom (1/day – inflicts a poison spell (DC 15) on a creature struck.) +2 elven chain shirt, ring of protection+2, amulet of natural armor+4 (as bracers), wand of lightning bolt (6d6 – 20charges), wand of summon monster 5 (15charges), ring of freedom of movement, potion of cure critical wounds (2doses), headband of mind shielding (as ring), belt of wizardry 3 (as ring), greater piwafwi, boots of elvenkind. [/QUOTE]
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