Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] − Rethinking the Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hillsy7" data-source="post: 7161980" data-attributes="member: 6689191"><p>As with all design systems, the ideal thing to do, I'd say, is to find an ideal or common end point with which everyone can work towards. In this instance: What do you want ability scores to do.</p><p></p><p>There are a number of factors at play: Mechanical, realism, player choice, description via numbers, fun, crunch (heavy/light).....and probably more. All of these can change and mix and cause problems and provide solutions. However, if you don't have an overarching concept of what is 'Good' or what is undesirable (mixed with What is D&D), you're just going to end up throwing a lot of spaghetti at a wall with no real measure.</p><p></p><p>So for an example, you mention SIZE right off the bat.</p><p></p><p>Some questions here could be:</p><p>Why does only SIZE affect damage? If I'm skilled enough to stab an eye or an armpit, why does it matter if i'm small?</p><p>Does SIZE negatively affect DEX skills? In a game where dealing damage is a large part of survival, are you penalising Small player choices?</p><p>If the calculus is supposed to be hit hard OR hit often, does that actually mean splitting damage into 2 stats is ultimately pointless? Damage output is going to be relative to the total points in SIZE and DEX?</p><p>How does SIZE relate to "strong" in a way that accurately describes my character concept. A dwarf warrior is small and powerful, my 7-foot tall, fat, old Half-Orc with a bad back and a trick knee can barely lift a stein of ale....</p><p></p><p>....and so on and so on.....</p><p></p><p>A cohesive core design intention will answer a lot of those questions straight away.....</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7161980, member: 6689191"] As with all design systems, the ideal thing to do, I'd say, is to find an ideal or common end point with which everyone can work towards. In this instance: What do you want ability scores to do. There are a number of factors at play: Mechanical, realism, player choice, description via numbers, fun, crunch (heavy/light).....and probably more. All of these can change and mix and cause problems and provide solutions. However, if you don't have an overarching concept of what is 'Good' or what is undesirable (mixed with What is D&D), you're just going to end up throwing a lot of spaghetti at a wall with no real measure. So for an example, you mention SIZE right off the bat. Some questions here could be: Why does only SIZE affect damage? If I'm skilled enough to stab an eye or an armpit, why does it matter if i'm small? Does SIZE negatively affect DEX skills? In a game where dealing damage is a large part of survival, are you penalising Small player choices? If the calculus is supposed to be hit hard OR hit often, does that actually mean splitting damage into 2 stats is ultimately pointless? Damage output is going to be relative to the total points in SIZE and DEX? How does SIZE relate to "strong" in a way that accurately describes my character concept. A dwarf warrior is small and powerful, my 7-foot tall, fat, old Half-Orc with a bad back and a trick knee can barely lift a stein of ale.... ....and so on and so on..... A cohesive core design intention will answer a lot of those questions straight away..... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] − Rethinking the Ability Scores
Top