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[Homebrew] − Rethinking the Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7166380" data-attributes="member: 58172"><p>One way to look at it is, the small races have penalties to Size, −2 or −1.</p><p></p><p>But a penalty to an ability always sucks.</p><p></p><p>Maybe a better way to look at it is, Small player races must put their lowest ability score in Size.</p><p></p><p></p><p></p><p>For example, there are five abilities. Thus the heroic array for player characters can be: </p><p>16, 14, 12, 10, and 8.</p><p></p><p>So the Lightfoot Halfling assigns the lowest score to Size. Size 8 is perfect for Small:</p><p>Athletics 12, Size 8, Perception 16, Intelligence 10, Charm 14</p><p></p><p>Thereby, the player can still use feats to improve Size. Heh, so the Halfling is puny, but hes getting pretty buff for a Halfling.</p><p></p><p>Note, the Stout Halfling is more massive and may even have Dwarf ancestry, so arguably tends to be on the Lightweight spectrum of Medium Size, say typically 10. Maybe it is possible to be more generous, saying something like, During character creation, Size must be one of the three lowest abilities. Thus the Stout Halfling may have a Size of 8, 10, or even 12.</p><p></p><p>For a Drow Elf, you might want to say something like Size is the lowest ability, both in the sense of fragile constitution and in the sense of weak fighter that lacks brute force. With Intelligence being both intuition and academics, a high Intelligence score would make a great Cleric as well as a great Wizard. By contrast, Charm makes a great Paladin and Warlock. Athletics is great for the accuracy of a ‘weak’ Fighter, as well as body coordination, ambidexterity, and agile melee combat. Perception handles keen senses, stealth, steady hand, and handbow. Typically, Drow can have the highest score in any ability, except Size. Altho Drow are low-mass, they seem fairly fit, and they are relatively tall. So maybe say something like, During character creation, Size must be one of the two lowest abilities.</p><p></p><p></p><p></p><p>In any case, thinking about player races in terms of ability prereqs during character creation, helps form the feel of the race, without creating ability penalties, and without needing super-huge bonuses.</p><p></p><p></p><p></p><p>In any case, rather than penalties.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7166380, member: 58172"] One way to look at it is, the small races have penalties to Size, −2 or −1. But a penalty to an ability always sucks. Maybe a better way to look at it is, Small player races must put their lowest ability score in Size. For example, there are five abilities. Thus the heroic array for player characters can be: 16, 14, 12, 10, and 8. So the Lightfoot Halfling assigns the lowest score to Size. Size 8 is perfect for Small: Athletics 12, Size 8, Perception 16, Intelligence 10, Charm 14 Thereby, the player can still use feats to improve Size. Heh, so the Halfling is puny, but hes getting pretty buff for a Halfling. Note, the Stout Halfling is more massive and may even have Dwarf ancestry, so arguably tends to be on the Lightweight spectrum of Medium Size, say typically 10. Maybe it is possible to be more generous, saying something like, During character creation, Size must be one of the three lowest abilities. Thus the Stout Halfling may have a Size of 8, 10, or even 12. For a Drow Elf, you might want to say something like Size is the lowest ability, both in the sense of fragile constitution and in the sense of weak fighter that lacks brute force. With Intelligence being both intuition and academics, a high Intelligence score would make a great Cleric as well as a great Wizard. By contrast, Charm makes a great Paladin and Warlock. Athletics is great for the accuracy of a ‘weak’ Fighter, as well as body coordination, ambidexterity, and agile melee combat. Perception handles keen senses, stealth, steady hand, and handbow. Typically, Drow can have the highest score in any ability, except Size. Altho Drow are low-mass, they seem fairly fit, and they are relatively tall. So maybe say something like, During character creation, Size must be one of the two lowest abilities. In any case, thinking about player races in terms of ability prereqs during character creation, helps form the feel of the race, without creating ability penalties, and without needing super-huge bonuses. In any case, rather than penalties. [/QUOTE]
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