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[Homebrew] − Rethinking the Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7170123" data-attributes="member: 58172"><p>Initially, I wanted Athletics to handle stamina and the ability to press on, as an aspect of fitness. For example, endurance training, and marathoning.</p><p></p><p>By contrast, Size is handles the ability to ignore and shake off physical punishment. For example, punching a Large horse merely annoys it, while punching a small animal can seriously injure it. (Heh, no reallife animals were harmed during the production of this example.)</p><p></p><p>The problem is, 5e hit points blur the line.</p><p></p><p>The hit dice for regaining hit points after combat, represent stamina to recover from fatigue. The combat itself shows almost no signs of injury before half hit points, and only minor superficial injuries after half hit points. The only time a significant injury occurs is at zero.</p><p></p><p>So, assigning the hit point bonus to Size, but the hit dice recovery to Athletics, seems to slippery.</p><p></p><p>For the sake of distinguishing the abilities from each other, it seems better to lump all things relating to hit points into Size, along with the relatively infrequent stamina checks. So Size represents ‘big and tough’.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7170123, member: 58172"] Initially, I wanted Athletics to handle stamina and the ability to press on, as an aspect of fitness. For example, endurance training, and marathoning. By contrast, Size is handles the ability to ignore and shake off physical punishment. For example, punching a Large horse merely annoys it, while punching a small animal can seriously injure it. (Heh, no reallife animals were harmed during the production of this example.) The problem is, 5e hit points blur the line. The hit dice for regaining hit points after combat, represent stamina to recover from fatigue. The combat itself shows almost no signs of injury before half hit points, and only minor superficial injuries after half hit points. The only time a significant injury occurs is at zero. So, assigning the hit point bonus to Size, but the hit dice recovery to Athletics, seems to slippery. For the sake of distinguishing the abilities from each other, it seems better to lump all things relating to hit points into Size, along with the relatively infrequent stamina checks. So Size represents ‘big and tough’. Any thoughts? [/QUOTE]
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[Homebrew] − Rethinking the Ability Scores
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