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[Homebrew] − Rethinking the Ability Scores
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7241120" data-attributes="member: 6788312"><p>I like the way that FFG's Star Wars gamkes did attributes.</p><p></p><p>Three groups, each with two attributes. The first attribute measures your raw power, the tangible resources you can bring to bear on a situation. The second measures your skill in manipulating the world around you.</p><p></p><p>Physical: Brawn, Agility.</p><p>Mental: Intellect, Cunning.</p><p>Social: Willpower, Cunning.</p><p></p><p>Brawn is your physical strength and resilience, your resistance to disease and fatigue and similar. It covers what D&D uses STR and CON for, as well as Hit Points. Melee weapons use Brawn.</p><p>Agility is your ability to manipulate physical objects in the world and your ability to manipulate your own body. It covers what D&D uses DEX for. Ranged weapons use Agility, as does driving and piloting.</p><p></p><p>Intellect is your raw mental power, your memory, your ability to store and recall information and to make long-term plans.</p><p>Cunning is your mental dexterity, deviousness, and is a measure of your experience. It covers making deductions and observations. Picking locks is a Cunning skill because a devious mind is more important than good manual dexterity.</p><p></p><p>Willpower is your social strength and toughness, your sense of self and identity, your centredness. It measures your ability to remain functioning despite stress and distraction, and your ability to resist peer pressure.</p><p>Presence is your external face, the mask you wear for the world. It measures your ability to read people and social situations, and your ability to manipulate those people and situations. Initiative is based on Cool, since who goes first is a social interaction.</p><p></p><p>As an aside, in D&D I could see using CHA for initiative instead of DEX, as a measure of how well you are reading all of the other combatants, as well as how well you can mask your own actions from them.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7241120, member: 6788312"] I like the way that FFG's Star Wars gamkes did attributes. Three groups, each with two attributes. The first attribute measures your raw power, the tangible resources you can bring to bear on a situation. The second measures your skill in manipulating the world around you. Physical: Brawn, Agility. Mental: Intellect, Cunning. Social: Willpower, Cunning. Brawn is your physical strength and resilience, your resistance to disease and fatigue and similar. It covers what D&D uses STR and CON for, as well as Hit Points. Melee weapons use Brawn. Agility is your ability to manipulate physical objects in the world and your ability to manipulate your own body. It covers what D&D uses DEX for. Ranged weapons use Agility, as does driving and piloting. Intellect is your raw mental power, your memory, your ability to store and recall information and to make long-term plans. Cunning is your mental dexterity, deviousness, and is a measure of your experience. It covers making deductions and observations. Picking locks is a Cunning skill because a devious mind is more important than good manual dexterity. Willpower is your social strength and toughness, your sense of self and identity, your centredness. It measures your ability to remain functioning despite stress and distraction, and your ability to resist peer pressure. Presence is your external face, the mask you wear for the world. It measures your ability to read people and social situations, and your ability to manipulate those people and situations. Initiative is based on Cool, since who goes first is a social interaction. As an aside, in D&D I could see using CHA for initiative instead of DEX, as a measure of how well you are reading all of the other combatants, as well as how well you can mask your own actions from them. [/QUOTE]
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