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[Homebrew] − Rethinking the Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7242175" data-attributes="member: 58172"><p>Ouch. Heh, that hurt.</p><p></p><p></p><p></p><p>Right now classes have score minimums, while races have score improvements.</p><p></p><p>What if races instead have score minimums too, without any score improvements?</p><p></p><p>For example, if you want to play a Half-Orc, then you must assign at least a 13 to the Strength score of that character. If you want to play a full Orc, you must assign at least a 15.</p><p></p><p>Say a Wood Elf requires at least a 13 to Dexterity and a 13 to Wisdom. But an (old school) Drow Elf requires at least a 15 to Dexterity and a 13 to any mental ability.</p><p></p><p></p><p></p><p>I can be happy with race minimums, because the abilities scores can still quantify differences among races and cultures. </p><p></p><p>Also, the lower numbers at lower levels are better for 5e gaming balance overall, with regard to ‘bounded accuracy’.</p><p></p><p></p><p></p><p>At the same time, there is more flexibility. As long as you meet the minimum requirements for the race and culture, you can still boost whatever ability you need to excel at whatever class you want to play. For example, use the standard array for a Wood Elf Wizard. Put the 13 in Wisdom, the 14 in Dexterity to satisfy the race minimum, then put the remaining 15 in Intelligence. </p><p></p><p><strong>Wood Elf Wizard</strong>: Strength 8, Dexterity 14, Constitution 12, Intelligence 15, Wisdom 13, Charisma 10.</p><p></p><p>Thus with the Intelligence 15, this character is a top notch Wizard, equal to the top notch Wizard of any other player race.</p><p></p><p>Some races or cultures might have more extreme minimums, such as the Half Orc with minimum Strength 15 or the Drow Elf with the minimum Dexterity 15, meaning there is less flexibility, but that is probably ok once in a while. And only if the racial flavor is extreme, such as all Drow are ambidextrous. But even here you can assign ability score by using the standard point-buy.</p><p></p><p><strong>Drow Elf Wizard</strong>: Strength 8, Dexterity 15, Constitution 10, Intelligence 15, Wisdom 10, Charisma 13.</p><p></p><p>That is an exemplary Drow Elf, and also a top notch Wizard.</p><p></p><p></p><p></p><p>So the solution seems a win-win. Get rid off race improvements and instead impose race minimums, similar to class minimums.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7242175, member: 58172"] Ouch. Heh, that hurt. Right now classes have score minimums, while races have score improvements. What if races instead have score minimums too, without any score improvements? For example, if you want to play a Half-Orc, then you must assign at least a 13 to the Strength score of that character. If you want to play a full Orc, you must assign at least a 15. Say a Wood Elf requires at least a 13 to Dexterity and a 13 to Wisdom. But an (old school) Drow Elf requires at least a 15 to Dexterity and a 13 to any mental ability. I can be happy with race minimums, because the abilities scores can still quantify differences among races and cultures. Also, the lower numbers at lower levels are better for 5e gaming balance overall, with regard to ‘bounded accuracy’. At the same time, there is more flexibility. As long as you meet the minimum requirements for the race and culture, you can still boost whatever ability you need to excel at whatever class you want to play. For example, use the standard array for a Wood Elf Wizard. Put the 13 in Wisdom, the 14 in Dexterity to satisfy the race minimum, then put the remaining 15 in Intelligence. [B]Wood Elf Wizard[/B]: Strength 8, Dexterity 14, Constitution 12, Intelligence 15, Wisdom 13, Charisma 10. Thus with the Intelligence 15, this character is a top notch Wizard, equal to the top notch Wizard of any other player race. Some races or cultures might have more extreme minimums, such as the Half Orc with minimum Strength 15 or the Drow Elf with the minimum Dexterity 15, meaning there is less flexibility, but that is probably ok once in a while. And only if the racial flavor is extreme, such as all Drow are ambidextrous. But even here you can assign ability score by using the standard point-buy. [B]Drow Elf Wizard[/B]: Strength 8, Dexterity 15, Constitution 10, Intelligence 15, Wisdom 10, Charisma 13. That is an exemplary Drow Elf, and also a top notch Wizard. So the solution seems a win-win. Get rid off race improvements and instead impose race minimums, similar to class minimums. [/QUOTE]
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