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[Homebrew] − Rethinking the Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7263026" data-attributes="member: 58172"><p>It is possible to use each ability as a casting stat.</p><p></p><p><strong>Athletic</strong></p><p>Elemental magic</p><p>(inorganic matter: air, water, fire, earth)</p><p></p><p><strong>Perceptive</strong></p><p>Force magic</p><p>(telekinesis, fly, force construct, space-time teleport, outofbody, clairvoyance)</p><p></p><p><strong>Tough</strong></p><p>Shapeshift magic</p><p>(organic form: healing, alter body, plant, animal, acid, poison)</p><p></p><p><strong>Social</strong></p><p>Mind magic</p><p>(telepathy, communication charm, fear, suggestion, domination, phantasm, hallucination, mind blast)</p><p></p><p></p><p></p><p>These four abilities seem to cover all spells. Sorcerers wielding elements like weapons will tend to be Athletic. Here, similar to the way a sword becomes an extension of a sword masters own body, the elementalist mage is ‘wielding’ the element that is in affinity. Druids shapeshift and heal, thus tend to be tough. A Cleric whose casting ability was Wisdom can instead choose either Perceptive for cosmic insight, or Social for community spirituality.</p><p></p><p>There are some blurry lines that might need attention. For example.</p><p></p><p>Using Tough to ‘shapeshift’ into an animal with a heightened sense of smell, but then using ‘Perceptive’ to make use of this new ability to smell. Or similarly, shapeshifting into a living statue of iron using Tough, but then using Athletic to wield this element of earth.</p><p></p><p>Magical communication (Comprehend Languages, Tongues) is an aspect of telepathy using Charisma to communicate. But to some degree, Perceptive to know a large vocabulary seems relevant.</p><p></p><p>Once the overlaps disambiguate, these four abilities as casting abilities work well. Gishes especially can benefit from spells that utilize Athletic and Tough.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7263026, member: 58172"] It is possible to use each ability as a casting stat. [B]Athletic[/B] Elemental magic (inorganic matter: air, water, fire, earth) [B]Perceptive[/B] Force magic (telekinesis, fly, force construct, space-time teleport, outofbody, clairvoyance) [B]Tough[/B] Shapeshift magic (organic form: healing, alter body, plant, animal, acid, poison) [B]Social[/B] Mind magic (telepathy, communication charm, fear, suggestion, domination, phantasm, hallucination, mind blast) These four abilities seem to cover all spells. Sorcerers wielding elements like weapons will tend to be Athletic. Here, similar to the way a sword becomes an extension of a sword masters own body, the elementalist mage is ‘wielding’ the element that is in affinity. Druids shapeshift and heal, thus tend to be tough. A Cleric whose casting ability was Wisdom can instead choose either Perceptive for cosmic insight, or Social for community spirituality. There are some blurry lines that might need attention. For example. Using Tough to ‘shapeshift’ into an animal with a heightened sense of smell, but then using ‘Perceptive’ to make use of this new ability to smell. Or similarly, shapeshifting into a living statue of iron using Tough, but then using Athletic to wield this element of earth. Magical communication (Comprehend Languages, Tongues) is an aspect of telepathy using Charisma to communicate. But to some degree, Perceptive to know a large vocabulary seems relevant. Once the overlaps disambiguate, these four abilities as casting abilities work well. Gishes especially can benefit from spells that utilize Athletic and Tough. [/QUOTE]
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