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Homebrew: AJ's 5e SAD Monk
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<blockquote data-quote="goldenskull" data-source="post: 9382211" data-attributes="member: 7045950"><p>I’ve been frustrated with the Monk… basically forever. So I decided to make a monk that is SAD rather than MAD.</p><p></p><p>The flavor is very cool and I understand that a lot of people have had a lot of fun playing Monks… some have even claimed that Monks are OP. With respect, that’s factually untrue. They were underpowered in AD&D, D&D 3.5, OG Pathfinder and they’re underpowered in 5e. As a matter of pure indisputable math, monks in D&D have always been underpowered in almost every way. There is not a single thing that the monk is better at than anyone else, except for (in some cases) movement speed, so – as the old joke goes – they can be useless all over the battlefield.</p><p></p><p>If you feel differently, that’s cool. I’ll just point you to <a href="https://www.youtube.com/watch?v=Aaqq7iZUmMk" target="_blank">this video</a> instead of arguing with you.</p><p></p><p>I ran the math, and the current UA playtest Monk is somewhat DPR balanced, but still suffers from MAD and still shoehorns players into the same DEX/WIS/CON twink build if they want to be halfway viable. It also is a complete dud when you run out of ki. If anyone wants, I can share the DPR math. There were a few good ideas in there that I stole to make my SAD monk.</p><p></p><p>The Pathfinder Unchained Monk is also actually pretty cool and I took some inspiration from there too. I can’t say much about DPR etc., but it offers a lot of really cool options.</p><p></p><p>So here’s what I wanted to achieve:</p><ul> <li data-xf-list-type="ul">Fix the MADness. That means you can make a functional build with one primary attribute – probably Wisdom – and one secondary attribute that you can wait until higher levels to boost. With my SAD monk, there are 7 optimal combinations.</li> <li data-xf-list-type="ul">Allow diversity of builds. Fantasy storytelling of Eastern mysticism, wuxia, and kenjutsu/ninjitsu have an incredible diversity in the way they portray martial arts practitioners. I wanted a way to play Monks that are beefy, devious, intimidating or strong in addition to the standard DEX/WIS twink we usually have in D&D.</li> <li data-xf-list-type="ul">Make it rewarding to multiclass, but not TOO rewarding too early. I tried to make the Monk workable from the get-go, but not so front-loaded in power that everyone would be tempted to take a 2-level dip.</li> <li data-xf-list-type="ul">Bring the DPR up in line with other classes. I succeeded in making the baseline Monk – with no ki expenditure – slightly above Treantmonk’s baseline and roughly on par with a PAM halberd Fighter. I built a lot of flexibility in so, for instance, an optimized high-level Monk can be just slightly less than DPR-competitive with an optimized Fighter if you sacrifice defense.</li> <li data-xf-list-type="ul">Keep it balanced overall. Meaning that, when possible, I gave the Monk abilities that match word-for word those given to other classes at the same level and otherwise tried to keep class features in line with them.</li> <li data-xf-list-type="ul">A capstone that fits with the theme. I might have overturned this one a tad, but does it really matter at 20th level? I think it’s reasonably balanced given what we have to work with. It's tied to concentration, so one good bump in combat and it goes bye-bye.</li> </ul><p>Anyway, I’d love to have some feedback, especially playtesting. What do y’all think? Did I nail it or miss the mark? Thanks! Shout-out to [USER=7015698]@Undrave[/USER] [USER=6801209]@mellored[/USER] [USER=52734]@Stormonu[/USER]</p><p></p><p><a href="https://docs.google.com/document/d/1Iz06cK-RVtXfO-TofvKlzlxtcV_Mdtyt4SQLKokO_I4/edit?usp=sharing" target="_blank">Link to Google Doc with latest edits</a>.</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9382211, member: 7045950"] I’ve been frustrated with the Monk… basically forever. So I decided to make a monk that is SAD rather than MAD. The flavor is very cool and I understand that a lot of people have had a lot of fun playing Monks… some have even claimed that Monks are OP. With respect, that’s factually untrue. They were underpowered in AD&D, D&D 3.5, OG Pathfinder and they’re underpowered in 5e. As a matter of pure indisputable math, monks in D&D have always been underpowered in almost every way. There is not a single thing that the monk is better at than anyone else, except for (in some cases) movement speed, so – as the old joke goes – they can be useless all over the battlefield. If you feel differently, that’s cool. I’ll just point you to [URL='https://www.youtube.com/watch?v=Aaqq7iZUmMk']this video[/URL] instead of arguing with you. I ran the math, and the current UA playtest Monk is somewhat DPR balanced, but still suffers from MAD and still shoehorns players into the same DEX/WIS/CON twink build if they want to be halfway viable. It also is a complete dud when you run out of ki. If anyone wants, I can share the DPR math. There were a few good ideas in there that I stole to make my SAD monk. The Pathfinder Unchained Monk is also actually pretty cool and I took some inspiration from there too. I can’t say much about DPR etc., but it offers a lot of really cool options. So here’s what I wanted to achieve: [LIST] [*]Fix the MADness. That means you can make a functional build with one primary attribute – probably Wisdom – and one secondary attribute that you can wait until higher levels to boost. With my SAD monk, there are 7 optimal combinations. [*]Allow diversity of builds. Fantasy storytelling of Eastern mysticism, wuxia, and kenjutsu/ninjitsu have an incredible diversity in the way they portray martial arts practitioners. I wanted a way to play Monks that are beefy, devious, intimidating or strong in addition to the standard DEX/WIS twink we usually have in D&D. [*]Make it rewarding to multiclass, but not TOO rewarding too early. I tried to make the Monk workable from the get-go, but not so front-loaded in power that everyone would be tempted to take a 2-level dip. [*]Bring the DPR up in line with other classes. I succeeded in making the baseline Monk – with no ki expenditure – slightly above Treantmonk’s baseline and roughly on par with a PAM halberd Fighter. I built a lot of flexibility in so, for instance, an optimized high-level Monk can be just slightly less than DPR-competitive with an optimized Fighter if you sacrifice defense. [*]Keep it balanced overall. Meaning that, when possible, I gave the Monk abilities that match word-for word those given to other classes at the same level and otherwise tried to keep class features in line with them. [*]A capstone that fits with the theme. I might have overturned this one a tad, but does it really matter at 20th level? I think it’s reasonably balanced given what we have to work with. It's tied to concentration, so one good bump in combat and it goes bye-bye. [/LIST] Anyway, I’d love to have some feedback, especially playtesting. What do y’all think? Did I nail it or miss the mark? Thanks! Shout-out to [USER=7015698]@Undrave[/USER] [USER=6801209]@mellored[/USER] [USER=52734]@Stormonu[/USER] [URL='https://docs.google.com/document/d/1Iz06cK-RVtXfO-TofvKlzlxtcV_Mdtyt4SQLKokO_I4/edit?usp=sharing']Link to Google Doc with latest edits[/URL]. [/QUOTE]
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