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Homebrew: AJ's 5e SAD Monk
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<blockquote data-quote="goldenskull" data-source="post: 9382326" data-attributes="member: 7045950"><p>Great feedback! THANKS!</p><p></p><p>LOL I had no idea. I'll switch back to STR/DEX now.</p><p></p><p>I was thinking about that, but the styles offer too many permanent benefits and it'd be awkward to switch them around. Like... at most I was thinking the ability to switch FA's if you're familiar with another style but you keep the other mechanical benefits... but that would just encourage people to pick the benefits they want and swap to another style for the Favored Ability.</p><p></p><p>I could see wanting to use Monkey Style if you just happened to get a Headband of Intellect but that's a corner case.</p><p></p><p>I get where you're coming from, but this went from "You must choose Dex/Wis" to "You must choose Wis and then anything else you want to focus on is gravy". If somebody wants to make a build without focusing on a secondary attribute, it's maybe not optional but definitely viable depending what they do instead. Remember that you could also do Str or Dex primary, using Wis as secondary.</p><p></p><p>In theory Constitution as FA is most viable, but the class loses a lot of protection when it's caught flat-footed or even just lower in the initiative order. It's also got the weakest 10th level ability in terms of DPR, but arguably best for teamwork.</p><p></p><p>Like I said in the other thread, it just squicks me out. You can already do that with this if whatever you do in your main action cost ki points (like a spell or something).</p><p></p><p>That's a thought. I basically did, though I didn't copy it over verbatim.</p><p></p><p>No. Only if you use your action to attack or dodge on your turn, and persists only to the start of your next. I added the "or dodge" towards the end because it seems kind of silly to have the most optimal thing be to punch air (as is the case with Crane Style duelists in Pathfinder) but I'm half-leaning towards cutting that.</p><p></p><p>I'm also thinking about cutting 13 down to 12, to be in line with studded leather.</p><p></p><p>I don't think it's THAT crazy? By 3rd level, I figure that a dedicated tank from any other class is going to have 19AC-21AC with Splint/Plate or Breastplate/Halfplate + board + 1 from Defense Fighting Style. And, like I said, you lose it if you get stunlocked or surprised etc.</p><p></p><p>The source didn't affect weapons at all. There's a lot of goofy stuff in there to mechanically reward the use of UA's... I figure keep that but allow a way for more weapon-focused builds to shine with a cost.</p><p></p><p>Keep in mind that this version allows you to Flurry with a shortbow using Wis to attack and dam. No feat Zen Archer ftw.</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9382326, member: 7045950"] Great feedback! THANKS! LOL I had no idea. I'll switch back to STR/DEX now. I was thinking about that, but the styles offer too many permanent benefits and it'd be awkward to switch them around. Like... at most I was thinking the ability to switch FA's if you're familiar with another style but you keep the other mechanical benefits... but that would just encourage people to pick the benefits they want and swap to another style for the Favored Ability. I could see wanting to use Monkey Style if you just happened to get a Headband of Intellect but that's a corner case. I get where you're coming from, but this went from "You must choose Dex/Wis" to "You must choose Wis and then anything else you want to focus on is gravy". If somebody wants to make a build without focusing on a secondary attribute, it's maybe not optional but definitely viable depending what they do instead. Remember that you could also do Str or Dex primary, using Wis as secondary. In theory Constitution as FA is most viable, but the class loses a lot of protection when it's caught flat-footed or even just lower in the initiative order. It's also got the weakest 10th level ability in terms of DPR, but arguably best for teamwork. Like I said in the other thread, it just squicks me out. You can already do that with this if whatever you do in your main action cost ki points (like a spell or something). That's a thought. I basically did, though I didn't copy it over verbatim. No. Only if you use your action to attack or dodge on your turn, and persists only to the start of your next. I added the "or dodge" towards the end because it seems kind of silly to have the most optimal thing be to punch air (as is the case with Crane Style duelists in Pathfinder) but I'm half-leaning towards cutting that. I'm also thinking about cutting 13 down to 12, to be in line with studded leather. I don't think it's THAT crazy? By 3rd level, I figure that a dedicated tank from any other class is going to have 19AC-21AC with Splint/Plate or Breastplate/Halfplate + board + 1 from Defense Fighting Style. And, like I said, you lose it if you get stunlocked or surprised etc. The source didn't affect weapons at all. There's a lot of goofy stuff in there to mechanically reward the use of UA's... I figure keep that but allow a way for more weapon-focused builds to shine with a cost. Keep in mind that this version allows you to Flurry with a shortbow using Wis to attack and dam. No feat Zen Archer ftw. [/QUOTE]
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