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Homebrew: AJ's 5e SAD Monk
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<blockquote data-quote="goldenskull" data-source="post: 9383283" data-attributes="member: 7045950"><p>Ehhh, with respect: x to doubt. It's very good at certain things - like grapples and shoves - at early levels.</p><p></p><p>With base 16 AC for an optimized build and no way other than ability boosts + bracers of defense to increase it... yeah, you really do need CON. Also I've never played 5e at higher levels but I gather that AC gets increasingly useless the higher you go. You need hit points if you want to be a melee martial.</p><p></p><p>My DM runs pretty crazy encounters, to be fair, but there are plenty of sub-1CR threats that have two attacks. Don't get me wrong... it's good, VERY GOOD even. For hit-point value, it's 66% better mechanically than an OA.</p><p></p><p>But what if your DM just ignores your character and focuses on the party wizard instead? If you take advantage to hit it with an AOO, the mob can just come right back and hit you instead. It's an ability that incentivizes the enemy to focus on everybody else and then mob up on you last. Makes the monk kind of an anti-tank. This is where grapple helps but there are limits to that.</p><p></p><p>Basically, the utility really depends on how hard/smart your DM plays.</p><p></p><p>Dodge as a mechanical benefit is roughly equivalent to +4AC. Which means that you're rocking 20AC effectively... and at level 3 that puts you in line with a paladin or fighter wearing splint + board + 1 for Defensive Fighting Style.</p><p></p><p>Except the Fighter gets Action Surge and the Pally gets smite, while the monk is still at d8 hit dice rocking 1 attack for 1d6+4.</p><p></p><p>Uncanny metabolism only procs once per day. I agree with you that it's cool and effective but... meh? Seems like a very awkward solution to the problem that I fixed with just allowing the monk to be cool without spending ki and adding a bonus equal to their Favored Ability.</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9383283, member: 7045950"] Ehhh, with respect: x to doubt. It's very good at certain things - like grapples and shoves - at early levels. With base 16 AC for an optimized build and no way other than ability boosts + bracers of defense to increase it... yeah, you really do need CON. Also I've never played 5e at higher levels but I gather that AC gets increasingly useless the higher you go. You need hit points if you want to be a melee martial. My DM runs pretty crazy encounters, to be fair, but there are plenty of sub-1CR threats that have two attacks. Don't get me wrong... it's good, VERY GOOD even. For hit-point value, it's 66% better mechanically than an OA. But what if your DM just ignores your character and focuses on the party wizard instead? If you take advantage to hit it with an AOO, the mob can just come right back and hit you instead. It's an ability that incentivizes the enemy to focus on everybody else and then mob up on you last. Makes the monk kind of an anti-tank. This is where grapple helps but there are limits to that. Basically, the utility really depends on how hard/smart your DM plays. Dodge as a mechanical benefit is roughly equivalent to +4AC. Which means that you're rocking 20AC effectively... and at level 3 that puts you in line with a paladin or fighter wearing splint + board + 1 for Defensive Fighting Style. Except the Fighter gets Action Surge and the Pally gets smite, while the monk is still at d8 hit dice rocking 1 attack for 1d6+4. Uncanny metabolism only procs once per day. I agree with you that it's cool and effective but... meh? Seems like a very awkward solution to the problem that I fixed with just allowing the monk to be cool without spending ki and adding a bonus equal to their Favored Ability. [/QUOTE]
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