Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: AJ's 5e SAD Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="goldenskull" data-source="post: 9383422" data-attributes="member: 7045950"><p>Well, like I said, at Level 3 with a tougher DM you won't be facing a single paladin or fighter. You'll be facing two Thugs per player, which have two attacks each with advantage against your AC of 16.</p><p></p><p>If you negate one of those attacks, you're still staring down the barrel of 3d6+6 damage with a 69.75% chance to hit each for an average DPR against you of 9.8912 vs your DPR of 10.1 (14.35 with flurry). You have 18 or at most 21 hit points if you have 10-13 Con because you didn't take my advice and get 14 con to be "halfway viable"... while the thugs have a combined 64hp. Those thugs have a very good chance to drop you before you even take one of them down, depending on initiative.</p><p></p><p>Again, that's assuming the DM isn't smart and doesn't rush the wizard, then kill you later 4-on-1.</p><p></p><p>Similarly, an ancient dragon is just going to float 10 feet off the ground and pound you to smithereens with reach which you can do absolutely nothing about. If you activate eldritch maul, he can just leave and come back 1 minute later after your tattoo loses juice.</p><p></p><p>Meanwhile, even if you DO slug it out point blank with Mr. Ancient Red Dragon, you've got 27 AC and he's got 3 attacks at +17 with an average of 18.33 damage each. That's a rough 25.67 DPR. And you're doing... how much DPR vs his 546hp?</p><p></p><p>EDIT: Oh yeah and that's not even taking into account the fact that - per the UA grapple rules, Mr. Dragon's grapple and shove save DC is 25, which you have only a 50% chance of beating with your ring and 24 Dex. Homeboy can prone you with wing attacks at the end of your turn and then grapple you so you can't get up for free advantage until you burn enough full actions to get a 25 on your Acrobatics check (you DO have Acrobatics proficiency, right?). Or he could even skip the grapple... hit you with multiattack with advantage... then fly out of reach to hit you with wings again. You also can't hit him with an OA because you already burned your reaction on deflect.</p><p></p><p>Alternatively, you could do what monks do best: run away. Then Mr. Dragon will just follow you to the closest town, burn it down and tell the survivors that he'll keep burning all the villages and crops in the region until somebody gives you up.</p><p></p><p>Not trying to be mean here. It just seems like you've got a very, very lenient DM.</p><p></p><p>Oh yeah and I almost forgot: Mr. Human Fighter with level 1 PAM can OA you as soon as you enter his threat and, if you use your deflect, then you can't deflect his next two attacks of 1d10+3 with action surge + 1d4+3 PAM strike on his first turn. Then he just calmly walks away to do it all again because you already used your reaction. If you start the first round inside his threat radius, he can walk away to set you up for round 2. If he wins init, he can dodge the first turn and wait for you to come to him. Mind you, if he rolls well, he can easily take you out in that first round... while he's sitting pretty with 34hp, just slightly less than twice as much as you, because he can dump Dex as a heavy armor class.</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9383422, member: 7045950"] Well, like I said, at Level 3 with a tougher DM you won't be facing a single paladin or fighter. You'll be facing two Thugs per player, which have two attacks each with advantage against your AC of 16. If you negate one of those attacks, you're still staring down the barrel of 3d6+6 damage with a 69.75% chance to hit each for an average DPR against you of 9.8912 vs your DPR of 10.1 (14.35 with flurry). You have 18 or at most 21 hit points if you have 10-13 Con because you didn't take my advice and get 14 con to be "halfway viable"... while the thugs have a combined 64hp. Those thugs have a very good chance to drop you before you even take one of them down, depending on initiative. Again, that's assuming the DM isn't smart and doesn't rush the wizard, then kill you later 4-on-1. Similarly, an ancient dragon is just going to float 10 feet off the ground and pound you to smithereens with reach which you can do absolutely nothing about. If you activate eldritch maul, he can just leave and come back 1 minute later after your tattoo loses juice. Meanwhile, even if you DO slug it out point blank with Mr. Ancient Red Dragon, you've got 27 AC and he's got 3 attacks at +17 with an average of 18.33 damage each. That's a rough 25.67 DPR. And you're doing... how much DPR vs his 546hp? EDIT: Oh yeah and that's not even taking into account the fact that - per the UA grapple rules, Mr. Dragon's grapple and shove save DC is 25, which you have only a 50% chance of beating with your ring and 24 Dex. Homeboy can prone you with wing attacks at the end of your turn and then grapple you so you can't get up for free advantage until you burn enough full actions to get a 25 on your Acrobatics check (you DO have Acrobatics proficiency, right?). Or he could even skip the grapple... hit you with multiattack with advantage... then fly out of reach to hit you with wings again. You also can't hit him with an OA because you already burned your reaction on deflect. Alternatively, you could do what monks do best: run away. Then Mr. Dragon will just follow you to the closest town, burn it down and tell the survivors that he'll keep burning all the villages and crops in the region until somebody gives you up. Not trying to be mean here. It just seems like you've got a very, very lenient DM. Oh yeah and I almost forgot: Mr. Human Fighter with level 1 PAM can OA you as soon as you enter his threat and, if you use your deflect, then you can't deflect his next two attacks of 1d10+3 with action surge + 1d4+3 PAM strike on his first turn. Then he just calmly walks away to do it all again because you already used your reaction. If you start the first round inside his threat radius, he can walk away to set you up for round 2. If he wins init, he can dodge the first turn and wait for you to come to him. Mind you, if he rolls well, he can easily take you out in that first round... while he's sitting pretty with 34hp, just slightly less than twice as much as you, because he can dump Dex as a heavy armor class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: AJ's 5e SAD Monk
Top