Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: AJ's 5e SAD Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="goldenskull" data-source="post: 9383610" data-attributes="member: 7045950"><p>Let's be fair. A level 3 fighter can probably afford splint for 20AC or 21AC with Defensive Fighting Style. Thugs have 32 HP each and fighter has 34. Let's assume vanilla Fighter has Champion subclass for Improved Crit and the Thugs roll higher for init.</p><p></p><p>S&B Fighter with Dueling Style @20AC:</p><p>Thugs get 10.99 DPR. Fighter gets 15.15 DPR first turn and 7.575 subsequent turns.</p><p>1st: Fighter 21HP. Thug 1 19hp.</p><p>2nd: Fighter 10HP +9 = 19hp from second wind. Thug 1 4hp.</p><p>3rd: Fighter 8hp. Thug 1 drops. 2nd thug's DPR is only 3.1 now.</p><p>4th: Fighter 5hp. Thug 2 25hp.</p><p>5th: Fighter 2hp. Thug 2 18hp.</p><p>6th: Fighter drops.</p><p></p><p>S&B Fighter with Defensive Style @21AC:</p><p>Thugs get 9.285 DPR. Fighter gets 12.15 DPR first turn and 6.075 subsequent turns.</p><p>1st: Fighter 25hp. Thug 1 20hp.</p><p>2nd: Fighter 16hp. Thug 1 14hp.</p><p>3rd: Fighter 7hp+9=16hp second wind. Thug 1 8hp.</p><p>4th: Fighter 6hp. Thug 1 2hp.</p><p>5th: Fighter drops.</p><p></p><p>PAM fighter with GWF @18AC:</p><p>Thugs get 4.2+7.035=11 first turn (only one gets advantage) and 14.07 subsequent turns. Fighter gets 27.615 first turn from Action Surge + OA and 12.45 subsequent turns.</p><p>1st: Fighter 23hp. Thug 1 5hp.</p><p>2nd: Fighter 9hp+9=18hp from second wind. Thug 1 drops even without PAM bonus attack at a DPR of 6.9. Thug 2's DPR is now 4.2</p><p>3rd: Fighter 14hp. Thug 2 20hp.</p><p>4th: Fighter 10hp. Thug 2 8hp.</p><p>5th: Fighter 6hp. Thug 2 drops.</p><p></p><p>Now for revised Monk with 21hp with 12 Con because you don't need 14Con to be "halfway viable".</p><p>Thugs get roughly 10.088 DPR (EDIT: precisely 9.862). Monk DPR 15.2 with flurry and 10.15 without.</p><p>1st: Monk 11hp. Thug 1 18hp.</p><p>2nd: Monk 1hp. Thug 1 3hp.</p><p>3rd: Monk drops.</p><p><strong>But what if - unlike the fighter - the monk has a chance to get initiative? 56% chance the monk loses init to at least 1 and drops. 43.56% of getting init on both and MAYBE surviving round 3.</strong></p><p>3rd: Thug 1 drops. Thug 2 takes 10 damage for 22hp and DPR drops to 1.5026. Monk drops.</p><p><strong>BUT what if - like I said - the monk needs 14 Con to be "halfway viable"? So you've got 24hp instead of 21 and start round 3 with 4hp instead?</strong></p><p>3rd: Thug 1 drops. Thug 2 takes 10 damage for 22hp and DPR drops to 1.5026. Monk 3hp and runs out of monk juice.</p><p>4th: Thug 2 12hp. Monk 1hp and runs out of monk juice.</p><p>5th: Thug 2 2hp. Monk drops.</p><p></p><p>Like I said originally: the revised monk is "balanced", with power weighted towards earlier levels and also it can do cool grappley/shovey stuff. It's not OP by any means and - like I pointed out to [USER=7035894]@Clint_L[/USER] - it's ABSOLUTELY pigeonholed into Dex/Wis/Con twink build. If the monk in my example had 18hp from 10 Con, it wouldn't have survived Round 2, less than half the S&B tank which is the most suboptimal example.</p><p></p><p>Oh yeah and in the hypothetical scenario where we're using UA rules if/when they roll out, the fighter probably has Weapon Mastery too so the halberd fighter is making a cleave attack with every hit too and the S&B's are negating advantage on one of the attacks per turn.</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9383610, member: 7045950"] Let's be fair. A level 3 fighter can probably afford splint for 20AC or 21AC with Defensive Fighting Style. Thugs have 32 HP each and fighter has 34. Let's assume vanilla Fighter has Champion subclass for Improved Crit and the Thugs roll higher for init. S&B Fighter with Dueling Style @20AC: Thugs get 10.99 DPR. Fighter gets 15.15 DPR first turn and 7.575 subsequent turns. 1st: Fighter 21HP. Thug 1 19hp. 2nd: Fighter 10HP +9 = 19hp from second wind. Thug 1 4hp. 3rd: Fighter 8hp. Thug 1 drops. 2nd thug's DPR is only 3.1 now. 4th: Fighter 5hp. Thug 2 25hp. 5th: Fighter 2hp. Thug 2 18hp. 6th: Fighter drops. S&B Fighter with Defensive Style @21AC: Thugs get 9.285 DPR. Fighter gets 12.15 DPR first turn and 6.075 subsequent turns. 1st: Fighter 25hp. Thug 1 20hp. 2nd: Fighter 16hp. Thug 1 14hp. 3rd: Fighter 7hp+9=16hp second wind. Thug 1 8hp. 4th: Fighter 6hp. Thug 1 2hp. 5th: Fighter drops. PAM fighter with GWF @18AC: Thugs get 4.2+7.035=11 first turn (only one gets advantage) and 14.07 subsequent turns. Fighter gets 27.615 first turn from Action Surge + OA and 12.45 subsequent turns. 1st: Fighter 23hp. Thug 1 5hp. 2nd: Fighter 9hp+9=18hp from second wind. Thug 1 drops even without PAM bonus attack at a DPR of 6.9. Thug 2's DPR is now 4.2 3rd: Fighter 14hp. Thug 2 20hp. 4th: Fighter 10hp. Thug 2 8hp. 5th: Fighter 6hp. Thug 2 drops. Now for revised Monk with 21hp with 12 Con because you don't need 14Con to be "halfway viable". Thugs get roughly 10.088 DPR (EDIT: precisely 9.862). Monk DPR 15.2 with flurry and 10.15 without. 1st: Monk 11hp. Thug 1 18hp. 2nd: Monk 1hp. Thug 1 3hp. 3rd: Monk drops. [B]But what if - unlike the fighter - the monk has a chance to get initiative? 56% chance the monk loses init to at least 1 and drops. 43.56% of getting init on both and MAYBE surviving round 3.[/B] 3rd: Thug 1 drops. Thug 2 takes 10 damage for 22hp and DPR drops to 1.5026. Monk drops. [B]BUT what if - like I said - the monk needs 14 Con to be "halfway viable"? So you've got 24hp instead of 21 and start round 3 with 4hp instead?[/B] 3rd: Thug 1 drops. Thug 2 takes 10 damage for 22hp and DPR drops to 1.5026. Monk 3hp and runs out of monk juice. 4th: Thug 2 12hp. Monk 1hp and runs out of monk juice. 5th: Thug 2 2hp. Monk drops. Like I said originally: the revised monk is "balanced", with power weighted towards earlier levels and also it can do cool grappley/shovey stuff. It's not OP by any means and - like I pointed out to [USER=7035894]@Clint_L[/USER] - it's ABSOLUTELY pigeonholed into Dex/Wis/Con twink build. If the monk in my example had 18hp from 10 Con, it wouldn't have survived Round 2, less than half the S&B tank which is the most suboptimal example. Oh yeah and in the hypothetical scenario where we're using UA rules if/when they roll out, the fighter probably has Weapon Mastery too so the halberd fighter is making a cleave attack with every hit too and the S&B's are negating advantage on one of the attacks per turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: AJ's 5e SAD Monk
Top