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Homebrew: AJ's 5e SAD Monk
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<blockquote data-quote="goldenskull" data-source="post: 9383743" data-attributes="member: 7045950"><p>And if my grandmother had wheels, she'd be a bicycle. Why would the thugs follow the monk into a convenient 5ft tunnel instead of standing at the mouth? Why isn't the monk getting double-teamed on either side in the tunnel instead?</p><p></p><p>Also the thugs could just ready their multiattacks while you kite them, while giving up 1/2 or 1/3 of your DPR every other turn assuming you maneuver to only attack 1 thug so it doesn't get advantage. The math gets complicated if they attack but, if instead they dodge when you kite, you're actually losing 66.38% or 51.18% of your DPR while burning 1 of your 3 precious DP's each time if you're flurrying. There's probably a marginal benefit but I can't be arsed to math it right now.</p><p></p><p>(EDIT: and they're definitely still getting advantage every other turn even if you use your last ft of movement to get out of threat after attacking. Thug 1 gets in your face and prepares multiattack for when Thug 2 is in position.)</p><p></p><p>Like I don't get these DM's who play murderous thugs like "D'oh! Must have been the wind! I'll just stand around and wait to get murdered!"</p><p></p><p>So now am I hearing correctly that the monk DOESN'T need 14 Con but they should sacrifice 2/1 ability scores for vuman with Tough feat at 1st level instead of something cool like Shadow Touched or Fey Touched? Which is it? Do they need hp or don't they?</p><p></p><p>The halberd fighter is a vuman because getting PAM at 1st level is the most optimal thing thing to do. If you're telling me the most optimal thing for a revised monk to do is get more hp, then you're proving my point.</p><p></p><p>What are you even talking about? The SAD monk would be the most build-flexible class in the game. There are 7 different optimal combinations: Dex/Wis, Wis/Dex, Str/Wis, Wis/Str, Wis/Int, Wis/Cha and Wis/Con.</p><p></p><p>I mean, it's literally Wisdom + whatever you want. You could even have 14 in a secondary stat and it's still viable. It would be difficult NOT to make a viable build if you start by maxing out Wis. It's like you're saying "Wizards are MAD because they're pigeonholed into getting Intelligence plus whatever other stuff they want!"</p><p></p><p>Meanwhile revised monk is stuck with 16Dex/16Wis/14Con then 10/8/8 in other stats assuming you're a Tough vuman.</p><p></p><p>Meanwhile the bog-standard fighter literally just needs 16Str/16Con and can function fine with 8's in all other stats.</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9383743, member: 7045950"] And if my grandmother had wheels, she'd be a bicycle. Why would the thugs follow the monk into a convenient 5ft tunnel instead of standing at the mouth? Why isn't the monk getting double-teamed on either side in the tunnel instead? Also the thugs could just ready their multiattacks while you kite them, while giving up 1/2 or 1/3 of your DPR every other turn assuming you maneuver to only attack 1 thug so it doesn't get advantage. The math gets complicated if they attack but, if instead they dodge when you kite, you're actually losing 66.38% or 51.18% of your DPR while burning 1 of your 3 precious DP's each time if you're flurrying. There's probably a marginal benefit but I can't be arsed to math it right now. (EDIT: and they're definitely still getting advantage every other turn even if you use your last ft of movement to get out of threat after attacking. Thug 1 gets in your face and prepares multiattack for when Thug 2 is in position.) Like I don't get these DM's who play murderous thugs like "D'oh! Must have been the wind! I'll just stand around and wait to get murdered!" So now am I hearing correctly that the monk DOESN'T need 14 Con but they should sacrifice 2/1 ability scores for vuman with Tough feat at 1st level instead of something cool like Shadow Touched or Fey Touched? Which is it? Do they need hp or don't they? The halberd fighter is a vuman because getting PAM at 1st level is the most optimal thing thing to do. If you're telling me the most optimal thing for a revised monk to do is get more hp, then you're proving my point. What are you even talking about? The SAD monk would be the most build-flexible class in the game. There are 7 different optimal combinations: Dex/Wis, Wis/Dex, Str/Wis, Wis/Str, Wis/Int, Wis/Cha and Wis/Con. I mean, it's literally Wisdom + whatever you want. You could even have 14 in a secondary stat and it's still viable. It would be difficult NOT to make a viable build if you start by maxing out Wis. It's like you're saying "Wizards are MAD because they're pigeonholed into getting Intelligence plus whatever other stuff they want!" Meanwhile revised monk is stuck with 16Dex/16Wis/14Con then 10/8/8 in other stats assuming you're a Tough vuman. Meanwhile the bog-standard fighter literally just needs 16Str/16Con and can function fine with 8's in all other stats. [/QUOTE]
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