Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: AJ's 5e SAD Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="goldenskull" data-source="post: 9384049" data-attributes="member: 7045950"><p>Fair enough. I'll math out both scenarios together for you, assuming Tough feat and thugs have initiative (just like the fighter).</p><p></p><p>Tough Monk with 12 Con at 27hp, going last in init just like the fighter vs 32 hp each:</p><p>Thugs get precisely 9.862 DPR. Monk's DPR 15.2 with flurry and 10.15 without.</p><p></p><p>1st: Thugs hit for full dpr; monk is at 17.138. Monk disengages as an action, bonus flurries for 10.1 and kites 40ft. Thug 1 is at 21.9.</p><p>2nd: Thugs dodge. Monk kites back and attacks + flurries with disadvantage for 11.56. Thug 1 is at 10.34.</p><p>3rd: First thug to act maneuvers into position and prepares multiattack. Second thug goes too and procs 4x for 9.862. Monk is at 7.276. Monk disengages as an action, bonus flurries for 10.1 and Thug 1 is close but not guaranteed down at 0.24 expected hp. Let's be fair to Thug 1 and say he's still up with 1 hp.</p><p>4th: Thug 1 kites backwards 10ft and prepares attack. Thug 2 holds steady and prepares attacks as well, hoping to draw threat - maybe screaming "COME AT ME YE COWARD" or "I'LL BUGGER YER MOTHAR". Monk doesn't take the bait and dashes as an action to finish off Thug 1 with a bonus attack, but takes 1.31709 in the process. Thug 1 is down and Monk is at 5.985891.</p><p><strong>Note: if you DID take the bait, you'd be dead on round 5.</strong></p><p>5th: Thug 2 moves forward and multiattacks for 1.31709. Monk is at 4.64182. Monk juice ran out 2 rounds ago, so Monk deals 10.15 to put Thug 2 at 21.85.</p><p>6th: Thug 2 deals 1.31709 again to bring monk to 3.32473. Monk hits back for another 10.15 to put Thug 2 at 11.7.</p><p>7th: Thug 2 deals 1.31709 again to bring monk to 2hp. Monk hits back for 10.15 to put Thug 2 at 1.55.</p><p>8th: Thug 2 deals 1.31709 again to bring monk to 0.6829hp or - just as fair as we were to Thug 1 - 1hp. Monk downs Thug 2.</p><p></p><p>It's an extremely close win with a razor-thin margin for error, just like the halberd fighter. With just the Tough feat and without trying to kite, Monk would have dropped the thugs 2 rounds earlier. Kiting just means you sacrifice 1 attack half your turns and then nerf the power of your flurry going against a dodge in the other half (if your DM has more than room-temp IQ).</p><p></p><p>Like I said: monks need hp. That 14 Con is absolutely crucial to an effective build.</p><p></p><p><strong>EDIT: Also, realistically, trying to kite these guys while in a full party just means they gang up on the wizard instead and then pound-town you 4-to-1 when the pointy hat is dead. The monk has always been a "selfish" class in this way.</strong></p><p></p><p></p><p>I mean... a build that wouldn't have at least ONE secondary ability at 14 would be a really weird flex, but ok.</p><p></p><p><strong>Edit:</strong> An OPTIMAL build would be 16Wis/16Con - just like that fighter - or 16Wis/16Dex/14Con, with +8 in ASI's but that's not strictly necessary.</p><p></p><p>The secondary stat just gives you +1 damage/AC/Saves situationally and it's entirely reasonable - for instance - to take Eldtrich Devil's Sight at 4th to synergize with Darkness instead of +2Wis/Dex/Str. Something like Elven Accuracy or Resilient or Alert could also absolutely be worth the cost of ending your run with 18 or 16 in your secondary stat. I mean... does every Paladin have 20Cha by level 20?</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9384049, member: 7045950"] Fair enough. I'll math out both scenarios together for you, assuming Tough feat and thugs have initiative (just like the fighter). Tough Monk with 12 Con at 27hp, going last in init just like the fighter vs 32 hp each: Thugs get precisely 9.862 DPR. Monk's DPR 15.2 with flurry and 10.15 without. 1st: Thugs hit for full dpr; monk is at 17.138. Monk disengages as an action, bonus flurries for 10.1 and kites 40ft. Thug 1 is at 21.9. 2nd: Thugs dodge. Monk kites back and attacks + flurries with disadvantage for 11.56. Thug 1 is at 10.34. 3rd: First thug to act maneuvers into position and prepares multiattack. Second thug goes too and procs 4x for 9.862. Monk is at 7.276. Monk disengages as an action, bonus flurries for 10.1 and Thug 1 is close but not guaranteed down at 0.24 expected hp. Let's be fair to Thug 1 and say he's still up with 1 hp. 4th: Thug 1 kites backwards 10ft and prepares attack. Thug 2 holds steady and prepares attacks as well, hoping to draw threat - maybe screaming "COME AT ME YE COWARD" or "I'LL BUGGER YER MOTHAR". Monk doesn't take the bait and dashes as an action to finish off Thug 1 with a bonus attack, but takes 1.31709 in the process. Thug 1 is down and Monk is at 5.985891. [B]Note: if you DID take the bait, you'd be dead on round 5.[/B] 5th: Thug 2 moves forward and multiattacks for 1.31709. Monk is at 4.64182. Monk juice ran out 2 rounds ago, so Monk deals 10.15 to put Thug 2 at 21.85. 6th: Thug 2 deals 1.31709 again to bring monk to 3.32473. Monk hits back for another 10.15 to put Thug 2 at 11.7. 7th: Thug 2 deals 1.31709 again to bring monk to 2hp. Monk hits back for 10.15 to put Thug 2 at 1.55. 8th: Thug 2 deals 1.31709 again to bring monk to 0.6829hp or - just as fair as we were to Thug 1 - 1hp. Monk downs Thug 2. It's an extremely close win with a razor-thin margin for error, just like the halberd fighter. With just the Tough feat and without trying to kite, Monk would have dropped the thugs 2 rounds earlier. Kiting just means you sacrifice 1 attack half your turns and then nerf the power of your flurry going against a dodge in the other half (if your DM has more than room-temp IQ). Like I said: monks need hp. That 14 Con is absolutely crucial to an effective build. [B]EDIT: Also, realistically, trying to kite these guys while in a full party just means they gang up on the wizard instead and then pound-town you 4-to-1 when the pointy hat is dead. The monk has always been a "selfish" class in this way.[/B] I mean... a build that wouldn't have at least ONE secondary ability at 14 would be a really weird flex, but ok. [B]Edit:[/B] An OPTIMAL build would be 16Wis/16Con - just like that fighter - or 16Wis/16Dex/14Con, with +8 in ASI's but that's not strictly necessary. The secondary stat just gives you +1 damage/AC/Saves situationally and it's entirely reasonable - for instance - to take Eldtrich Devil's Sight at 4th to synergize with Darkness instead of +2Wis/Dex/Str. Something like Elven Accuracy or Resilient or Alert could also absolutely be worth the cost of ending your run with 18 or 16 in your secondary stat. I mean... does every Paladin have 20Cha by level 20? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: AJ's 5e SAD Monk
Top