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Homebrew: AJ's 5e SAD Monk
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<blockquote data-quote="Undrave" data-source="post: 9384720" data-attributes="member: 7015698"><p>Sorry I didn't comment sooner! Here's a series of disjointed comments as I read through it.</p><p></p><p>- HP : I think you could go d10 hit dice.</p><p></p><p>- Shield use: I think you should just let the Monk pick up Shield prof if they want, and not mention it as a limitation. I think it could lead to more varied aesthetics.</p><p></p><p>- Intuitive Defense : Pretty good, not sure about the scaling over levels, however.</p><p></p><p>- Martial Arts Style : Maybe rename it something different that doesn't make it confusing with Martial Arts? I'm not a fan of putting the 9th level ability here and not under its own header. Not a fan of spellcasting on the monkey as presented it's a little weird... and I think you should give specific spells based on Sun Wukong's abilities. My suggestion is: Disguise Self, Mirror Image and Fly. Each with a Ki cost I think.</p><p></p><p>- Martial Arts : I don't know if Hide as a bonus action is necessary, makes it feel too much like the Cunning Action of the Rogue. Flurry of Strike becomes pretty pointless once your Martial Arts dice catches up to your best weapon, in this case the staff and spear used two-handed. The wording is also a little odd on Flurry of Strike and the restriction doesn't feel necessary.</p><p></p><p>- Unarmored Movement : 9th level upgrade should have its own header.</p><p></p><p>- Dedicated Weapon : I don't think this is necessary. It seems to only exist for people who have racial weapon proficiencies or maybe a multi class build.</p><p></p><p>- Deflect Blows : The first few levels are fairly heavy for this Monk. I don't know if the limitation to ranged attacks make sense in this situation and shouldn't just cover all bludgeoning/piecing/slashing attacks. right away. It would make the feature more straight forward and streamlined.</p><p></p><p>- Pefect Defence : I like the vibe, but it still feels like you're overloading the early levels.</p><p></p><p>- Ki-Fueled Attack : Should just be part of Flurry of Blows as a basic feature.</p><p></p><p>- Ki-Strike : Just simplify it as being magical for all unarmed and monk weapon attacks. Don't include the ki spending and don't even bother with the silvered and adamantine parts.</p><p></p><p>- Inner Harmony : Sure.</p><p></p><p>- Flawless Attack : I don't like that one, feels too wordy and doesn't do much for a tenth level ability.</p><p></p><p>- Diamond Soul is maybe a little too strong?</p><p></p><p>- Capstone is fun but I don't know how practical it is.</p><p></p><p></p><p></p><p>You could always make it so you get the bonus for moving?</p></blockquote><p></p>
[QUOTE="Undrave, post: 9384720, member: 7015698"] Sorry I didn't comment sooner! Here's a series of disjointed comments as I read through it. - HP : I think you could go d10 hit dice. - Shield use: I think you should just let the Monk pick up Shield prof if they want, and not mention it as a limitation. I think it could lead to more varied aesthetics. - Intuitive Defense : Pretty good, not sure about the scaling over levels, however. - Martial Arts Style : Maybe rename it something different that doesn't make it confusing with Martial Arts? I'm not a fan of putting the 9th level ability here and not under its own header. Not a fan of spellcasting on the monkey as presented it's a little weird... and I think you should give specific spells based on Sun Wukong's abilities. My suggestion is: Disguise Self, Mirror Image and Fly. Each with a Ki cost I think. - Martial Arts : I don't know if Hide as a bonus action is necessary, makes it feel too much like the Cunning Action of the Rogue. Flurry of Strike becomes pretty pointless once your Martial Arts dice catches up to your best weapon, in this case the staff and spear used two-handed. The wording is also a little odd on Flurry of Strike and the restriction doesn't feel necessary. - Unarmored Movement : 9th level upgrade should have its own header. - Dedicated Weapon : I don't think this is necessary. It seems to only exist for people who have racial weapon proficiencies or maybe a multi class build. - Deflect Blows : The first few levels are fairly heavy for this Monk. I don't know if the limitation to ranged attacks make sense in this situation and shouldn't just cover all bludgeoning/piecing/slashing attacks. right away. It would make the feature more straight forward and streamlined. - Pefect Defence : I like the vibe, but it still feels like you're overloading the early levels. - Ki-Fueled Attack : Should just be part of Flurry of Blows as a basic feature. - Ki-Strike : Just simplify it as being magical for all unarmed and monk weapon attacks. Don't include the ki spending and don't even bother with the silvered and adamantine parts. - Inner Harmony : Sure. - Flawless Attack : I don't like that one, feels too wordy and doesn't do much for a tenth level ability. - Diamond Soul is maybe a little too strong? - Capstone is fun but I don't know how practical it is. You could always make it so you get the bonus for moving? [/QUOTE]
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