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Homebrew: AJ's 5e SAD Monk
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<blockquote data-quote="deadman1204" data-source="post: 9384782" data-attributes="member: 7045949"><p>It may be contrarian, but I think classes should be the opposite. EVERYONE should be MAD. No more damage/hit from dex, only str for example. No master stats that give everything.</p><p>Make ALL characters need more stats than they can get. Suddenly everything is more interesting and there isn't the one single way to build a character, and all other ways are strictly bad.</p><p></p><p>Making everything SAD feeds into the major design flaws of modern dnd. Its a hand holding story of how your character WILL win and do everything. You have virtually no choices in how you make a character, and a bad character can still function very well. Its not a challenge, you can't fail. You just get high numbers and will win because you got high numbers.</p></blockquote><p></p>
[QUOTE="deadman1204, post: 9384782, member: 7045949"] It may be contrarian, but I think classes should be the opposite. EVERYONE should be MAD. No more damage/hit from dex, only str for example. No master stats that give everything. Make ALL characters need more stats than they can get. Suddenly everything is more interesting and there isn't the one single way to build a character, and all other ways are strictly bad. Making everything SAD feeds into the major design flaws of modern dnd. Its a hand holding story of how your character WILL win and do everything. You have virtually no choices in how you make a character, and a bad character can still function very well. Its not a challenge, you can't fail. You just get high numbers and will win because you got high numbers. [/QUOTE]
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