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Homebrew Assassin v4-ish?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8488796" data-attributes="member: 6704184"><p>Ideas that came up when showing my wife today. </p><p></p><p>Doppleganger Guild should get some charm stuff as well, and a good capstone would be to create illusions in the mind of a frightened creature, making them move where you want. </p><p></p><p>The Guilds that assume the use of a tool need togrant proficiency in that tool. This means that you can be a Doppelganger with a specialized Poisoner's Kit, or a Tinker's Tools using Manticore, without any problems. </p><p></p><p>Level 11 probably change the last part of lethal efficiency to "target under CR whatever has to save or drop to 0 if you crit on them". Also fix the crit benefit to be "targets that are vulnerable to you" rather than "shroud targets".</p><p></p><p>I'm really excited about how the defense abilities work together, and how Shroud and Lethal work together to reward certain tactics and Shadow Moves works to facilitate those tactics, creating very deadly rounds where you can dart in, merc someone, and disappear, when it all goes right. </p><p></p><p>Excited as well that the couple guilds I've got a good handle on really make you excel at their implied tactics in and out of combat. Peryton maybe needs more out of combat, but I like all the movement stuff and perception stuff.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8488796, member: 6704184"] Ideas that came up when showing my wife today. Doppleganger Guild should get some charm stuff as well, and a good capstone would be to create illusions in the mind of a frightened creature, making them move where you want. The Guilds that assume the use of a tool need togrant proficiency in that tool. This means that you can be a Doppelganger with a specialized Poisoner's Kit, or a Tinker's Tools using Manticore, without any problems. Level 11 probably change the last part of lethal efficiency to "target under CR whatever has to save or drop to 0 if you crit on them". Also fix the crit benefit to be "targets that are vulnerable to you" rather than "shroud targets". I'm really excited about how the defense abilities work together, and how Shroud and Lethal work together to reward certain tactics and Shadow Moves works to facilitate those tactics, creating very deadly rounds where you can dart in, merc someone, and disappear, when it all goes right. Excited as well that the couple guilds I've got a good handle on really make you excel at their implied tactics in and out of combat. Peryton maybe needs more out of combat, but I like all the movement stuff and perception stuff. [/QUOTE]
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