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Homebrew Assassin v4-ish?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8488911" data-attributes="member: 6704184"><p>I'll withold certainty until I get a chance to playtest the current iteration, but i think the current dynamic works pretty smoothly and intuitively in play. The class basically rewards you for doing what the class tells you to do.</p><p></p><p>I could see making placing the shrouds a bonus action if I were simply adding a class to stock 5e, but I think it's a good goal to not overload the bonus action. It's</p><p></p><p>That's fair</p><p></p><p>Also fair. To note, I may have failed on the format and wording, but I changed Ritual Tools today to be automatic, and you also gain one of the other options.</p><p></p><p>I'm definitely not sold on changing the action economy to relying entirely on bonus actions for shadow moves.</p><p></p><p>I don't mind simplifying the hide part to just any light obscurement, but idk about Dodge rather than an AC boost.</p><p></p><p>Fair. Ignoring difficult terrain is possibly a later upgrade, but it's a great way to model parkouring about.</p><p></p><p>This feels, at a glance, more powerful. It basically obviates a lot of why you'd hide as a shadow move, which is simpler perhaps, but it's still running into the action economy (especially after level 5 when you've got 2 attacks to potentially do this stuff with) problem of getting rid of being able to swap an attack for these moves.</p><p></p><p>I strongly prefer stealth and a tool or skill of the player's choice.</p><p></p><p>I like being able to deal poison damage with shrouds, but being able to learn to make new poisons and to make different poisons with different effects from the basic poison is pretty much the point of this feature, for me. Making a Poisoner, not just a guy who can attack with poisoned weapons.</p><p></p><p>Some of this wording works better than mine, for sure. But again the feature is about making disguises using special tools, and having to choose your personas wisely before a job. Probably limiting the quick-change to 2; the one you go in wearing, and the one you can switch to.</p><p></p><p>To combine my ideas and yours; Being able to ditch a persona and make a new one, give one to a friend, and being able to don a disguise as a shadow move, and have your disguise built into your clothes/gear so you can just comb your hair and turn your jacket inside out, is where I think a good balance lives.</p><p></p><p>So, I get where you're coming from here, but part of the point of the project here is to make a versatile and interesting esoteric assassin, and the tools feature is there to ground the assassin in having tools and making things with them. Also, gaining advantage as part of using a shadow move is <em>very</em> potent.</p><p></p><p>Totally get what you mean. I'll consider it, but I do like how it takes a couple levels for fully come together.</p><p></p><p>I'd probably use this for the Wraith Guild, which is the very magical subclass.</p><p></p><p>I'm guessing you mean that you can make a generalized disguise, such as "a group of clerks" or "king's guards"?</p><p></p><p>This might be better wording, especially since it basically works similarly to Wrathful Smite.</p><p></p><p>This might be a good ability for a subclass, but i think upgrading Lethal is the way I wanna go.</p><p></p><p>Thanks! I may disagree with a lot of it, but it's very useful!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8488911, member: 6704184"] I'll withold certainty until I get a chance to playtest the current iteration, but i think the current dynamic works pretty smoothly and intuitively in play. The class basically rewards you for doing what the class tells you to do. I could see making placing the shrouds a bonus action if I were simply adding a class to stock 5e, but I think it's a good goal to not overload the bonus action. It's That's fair Also fair. To note, I may have failed on the format and wording, but I changed Ritual Tools today to be automatic, and you also gain one of the other options. I'm definitely not sold on changing the action economy to relying entirely on bonus actions for shadow moves. I don't mind simplifying the hide part to just any light obscurement, but idk about Dodge rather than an AC boost. Fair. Ignoring difficult terrain is possibly a later upgrade, but it's a great way to model parkouring about. This feels, at a glance, more powerful. It basically obviates a lot of why you'd hide as a shadow move, which is simpler perhaps, but it's still running into the action economy (especially after level 5 when you've got 2 attacks to potentially do this stuff with) problem of getting rid of being able to swap an attack for these moves. I strongly prefer stealth and a tool or skill of the player's choice. I like being able to deal poison damage with shrouds, but being able to learn to make new poisons and to make different poisons with different effects from the basic poison is pretty much the point of this feature, for me. Making a Poisoner, not just a guy who can attack with poisoned weapons. Some of this wording works better than mine, for sure. But again the feature is about making disguises using special tools, and having to choose your personas wisely before a job. Probably limiting the quick-change to 2; the one you go in wearing, and the one you can switch to. To combine my ideas and yours; Being able to ditch a persona and make a new one, give one to a friend, and being able to don a disguise as a shadow move, and have your disguise built into your clothes/gear so you can just comb your hair and turn your jacket inside out, is where I think a good balance lives. So, I get where you're coming from here, but part of the point of the project here is to make a versatile and interesting esoteric assassin, and the tools feature is there to ground the assassin in having tools and making things with them. Also, gaining advantage as part of using a shadow move is [I]very[/I] potent. Totally get what you mean. I'll consider it, but I do like how it takes a couple levels for fully come together. I'd probably use this for the Wraith Guild, which is the very magical subclass. I'm guessing you mean that you can make a generalized disguise, such as "a group of clerks" or "king's guards"? This might be better wording, especially since it basically works similarly to Wrathful Smite. This might be a good ability for a subclass, but i think upgrading Lethal is the way I wanna go. Thanks! I may disagree with a lot of it, but it's very useful! [/QUOTE]
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