I think I have the basic idea down, I'm wondering if there are any holes I'm not seeing or obvious breakages.
Quick n Dirty rules:
prepared casters (wizards clerics etc) get a number of prepared spells per day equal to their spell slots per day table (4 1st, 3 2nd, etc). They choose and prepare from their known spells at the beginning of the day.
Casting a spell requires a spellcasting ability check. On a success, the spell is cast and can be cast again. On a failure, the spell is cast but that prepared spell slot is expended. The spellcast check is based on the level of the spell, not the level that it's prepared in- this incentivizes upcasting lower-level spells. DC 10+Spell Level was my first thought, but I'm wondering if it should be higher since failure means a successful cast.. I want there to be an incentive to choose this classic system, to have to consider your spell prep at the start of the day, but I don't want it to be massively overpowered. So I guess I should make it a higher DC...
I'm considering an optional dangerous rule: critical success upcasts the spell.. to how much? Donno. Crit fail means spell miscast table (TBD). The only iffy point I'd see on this is that some spells dont have upcast options, so that kind of sucks. I guess you could say that only upcastable spells are affected. I'm not really attached to this optional rule, I was thinking it'd be player choice when they make the character, sort of an alternate class feature.
NWN spellbook pictured just for the nostalgia
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I wonder if it'd be better if the spellcasting check used your proficiency bonus instead of your spellcasting stat. I've been considering what the DCs would be, what the chances of success would be using different DCs and different check methods.
DC10+Spell Level, using Spellcast stat:
Level 1 character, level 1 spell, DC 11 and they have a +3 or +4 to the check.
Level 9 character, level 5 spell, DC 15 and they have +5 to that check.
Level 13 character, level 7 spell, DC 17 and they have +5 or +6 to that check (figure there's some magic in there somewhere by that level).
Level 18 character, level 9 spell, DC 19 with a +6 or +7.
Do I want level 7 spells to be recastable many times per day? With an almost 50/50 chance, figure some inspiration uses in there, that seems too powerful. I don't want to balance around tier 4 play, but a level 18 wizard is recasting level 9 spells with some reliability. No thank you.
If we increase the DC a little, say 12+Spell Level, that moves the needle a bit but not much.
Making the DC 8+ 2xSpell Level means that that 9th level character casting a 5th level spell is going vs DC 18 with a +5... that's not bad. A level 13 character with a 7th level spell is looking at DC 22. Hm. Still possible. This might be the move? A level 18 character with 9th lvl spell is DC 28- not possible to recast. I don't think I have a problem with 9th level spells not being recastable, or remotely possibly with some help from some Guidance or something.
Using PB makes things a lot flatter.
DC10+Spell Level, using PB:
Lvl 1 char, lvl 1 spell, DC 11 with a +2.
Lvl 9 char, lvl 5 spell, DC 15 with a +4.
Lvl 13 char, lvl 7 spell, DC 17 with a +5.
Lvl 18 char, lvl 9 spell, DC 19 with a +6.
Not loving this. So Spellcasting ability check, DC 8+ 2xSpell Level seems solid. It's a little kludgy, but not bad.