Khisanth the Ancient
Explorer
(If this is in the wrong forum, I apologize.)
On this thread, I will post a homebrew campaign setting over the next month or two.
Please comment!
General outline:
I History
II New Magic
A Spells
B Magic Items
III New Monsters
1. Lycaon, Gnoll Baron
2. The Arbiters and their Servants
4. Army of Frozen Chaos
7. Outermost
Character Options
A. Races
B. New Feats
C. New Prestige Classes
Geography
Planes
Deities
THE HISTORY OF TELLURA (Part I)
==== Before Mortals === (up to -1.1 million KC)
At one point, the cosmos was merely Anake, a formless mass of geometric forms colliding, splitting, and growing. Law and chaos, good and evil, fire, earth, air and water, all were so closely mixed that nothing changed. Out of this primeval state awoke the Arbiters. No one now knows whether they were born out of the cosmos or were created by some higher being beyond the known planes. Three Arbiters were born – one good, one evil, and one neutral. Soon the Arbiters began to compete in shaping the cosmos to their ends. Between them, the fifteen major planes were created, last among them the Material plane world of Tellura.
At some point, after the shaping of the cosmos but before the coming of the Weil, the Arbiters created servants for themselves. Some speculate that these beings were altered from existing species, while others suggest they were created anew. Some theorist wizards have even suggested that the servant forms might be ancestral to their normal analogues.
Either the earliest of the servants of the Arbiters, or some of the first native sentient minds, gained power and became deities. These beings existed in a state of reduced power, diminished but immortal, until mortals came in significant numbers to worship the deities. The Arbiters do not command the deities; nor do the deities have any power over the Arbiters. The Arbiters, however, know that even “immortal” deities can be slain or fade from neglect, and that they alone are truly immortal.
==== First Mortals === (-1.1 million to -4,000 KC)
The first of the humanoid races to achieve a culture were the Weil. While all the other humanoid races of Tellura have waxed in power and culture over time, the Weil have dwindled drastically in body, mind, and civilization. The first Weil were as tall as a human and broader-shouldered, a mighty race, keen in mind as well. Over the many millennia they have declined, due to the curse of Relch. Even now many in Tellura wonder at the extreme antiquity of the Weil – their empire held a continent a million years before humans, elves, or dwarves could make a stone knife. That culture was incredible in its beauty, with architecture thin, light and exceedingly strong, poetry and song beautiful beyond a modern imagining, rulership fair, just, and rarely harsh. Sadly, few relics and no written records remain from those days, so great was the catastrophe of their ending.
==== Beginning of Humans, Elves and Dwarves === (-4,000 to -150 KC)
After untold millennia the Weil empire began to shrink. In the lands at its edges sprung up the other humanoid races – humans in the isles of the Far Southwest, dwarves in the mountains of Eidrhelm, and elves in the Northern Forest. These races met and began to intermingle. It is said that the first gnomes appeared at this time, deriving from elven and dwarven parents. Even with the decline of the Weil empire’s power and beauties, the world of Tellura dwelt in harmony, despite the incursions of evil dragons and monsters from beyond the Crescent Sea.
==== The Alien Wars ===(-150 to 4 KC)
But the Arbiter of Evil was not satisfied with these occasional raids. It allied with Relch, a deity of evil and insanity from beyond the Fifteen Planes, and led Relch and its lesser cousins Htalk and Frehn into the world of Tellura. With them they brought the Outermost, shape-shifting, silvery beings enslaved many ages ago. For a century and a half most of the world lived in fear. The resistance movements and outright wars lasted a century and a half, with all the greatest champions of the humanoid races going to battle, and all being crushed. All but the last – Ktar the Great, the mightiest of wizards. He cleverly attempted to draw the alien gods into all-out war with the native gods. Finally, Relch devoured Eth the Golden, a demi-god of wealth. (Some believe that Ktar encouraged Relch to do this, but there is no proof.) The resulting fury of the gods gave Ktar his chance. He caught Htalk nearly unaccompanied and battled it over the sea for two days, Htalk growing as they fought. Htalk dripped lava from a dozen wounds, which spilled into the sea and formed the Volcanic Isle and the goblins, and they fought still. Finally, Ktar succeeded in banishing Htalk beyond the Fifteen Planes, into Anake. He later trapped Frehn, weakened from the battle of the gods, within a magical gem. (This is the event from which Tellura's main calendar, Ktar's Count, is based.) The native gods banished Relch, the only remaining alien deity. Sadly, just as Relch vanished, he laid a deadly curse upon the Weil, dooming them to dwindle and be reduced to dwarfed versions of their former selves, wandering in the wild. Sometime after this war, Ktar disappeared into the planes, not to be seen again for more than 1,200 years.
====Settlement of Golnhavn and Eidrhelm === (4 to 200 KC)
After the end of the Alien Wars, humans, elves, and dwarves flourished, though the Weil on the continent continued to decline. Ships were built capable of crossing the Crescent Sea, and humans migrated northeast, settling first in Golnhavn and later in more eastern Eidrhelm.
In Eidrhelm, skirmishes and small wars with the dwarves led eventually to a more paranoid attitude toward non-human humanoids. However, eventually, in 197 KC, the Treaty of Eidrhelm was signed, in which all the mountain country north of the Feud River (named for these wars) was given to the dwarves. Elves migrated southwest from the continent, settling in the deep forests of northern Golnhavn. This raised little protest, as the human inhabitants feared those forests.
In 200 KC, 22,000 humans lived in Eidrhelm, along with 5,000 dwarves and 780 gnomes. 27,000 humans, 3,000 elves, and 2,000 Weil lived in Golnhavn.
==== Development of Civilizations === (200 to 850 KC)
Over the next six or seven centuries, both islands developed a culturally rich Bronze and later Iron Age feudalism supported by the rich low-lying plains, though Eidrhelm was always somewhat less centralized (perhaps due to the mountains preventing easy travel and enforcement). Around 400 KC, humans were able to discover the dwarven secret of iron smelting, and the production of simple steel. Gnomes in Eidrhelm, always marginalized in dwarven society, flourished by serving as traders between dwarven and human communities. They became a race of travelers and merchants. Many learned the arts of sailing, to trade with Golhavna and other lands. At this time, the first dwarven clerics appeared, having learned from humans. Dwarves were historically very simple and unformalized in religious matters. The access to healing spells greatly lengthened the life expectancy and increased the dwarven population greatly. Thus, huge cities were built and dug, until many of the mountains of Eidrhelm were hollow. Some dwarves sailed overseas in human or gnomish ships to establish colonies in the wild mountains of the Continent.
In 675 KC, a serious epidemic of soulchill broke out in Eidrhelm. This deadly supernatural disease weakens both body and spirit, and it is resistant to ordinary cures. Over 25,000 humans died of the disease, almost 10% of the population, before effective spells were distributed by clerics. Due to their separate society, despite increased trade, very few dwarves died of the disease. Most gnomes avoided infected regions and were therefore also safe.
Then, Estan, noble of Goria, conquered several of the other small feudal kingdoms in Golnhavn after they had conspired unsuccessfully to rob him of lands. These lands were officially consolidated in 846 KC. Thus was the foundation laid for an unified Golnhavnan nation. The elves remained independent in their cold northern forest.
Three years later Belara united the nation of Eidrhelm after the model of Estan, and founded his own dynasty.
In 850 KC, 450,000 humans lived in Eidrhelm, along with 126,000 dwarves and 12,400 gnomes. 520,000 humans, 89,000 elves, and 5,400 Weil lived in Golnhavn.
On this thread, I will post a homebrew campaign setting over the next month or two.
Please comment!
General outline:
I History
II New Magic
A Spells
1. Ktar's Decay (Sor/Wiz 1)
2. Arbun's Wordtwist (Brd 3, Sor/Wiz 4)
3. Tidal Wave (Drd 8, Sor/Wiz 8)
4. Ktar's Cometary Wrath (Sor/Wiz 9)
2. Arbun's Wordtwist (Brd 3, Sor/Wiz 4)
3. Tidal Wave (Drd 8, Sor/Wiz 8)
4. Ktar's Cometary Wrath (Sor/Wiz 9)
B Magic Items
III New Monsters
1. Lycaon, Gnoll Baron
2. The Arbiters and their Servants
a. Arbiters (CR 32-33)
b. Enigma Walker (CR 1)
c. Devouring Shade (CR 9)
d. Luminous Sentry (CR 9)
e. Agent of Harmonious Disharmony (CR 9)
3. Windscreamer (CR 5)b. Enigma Walker (CR 1)
c. Devouring Shade (CR 9)
d. Luminous Sentry (CR 9)
e. Agent of Harmonious Disharmony (CR 9)
4. Army of Frozen Chaos
a. Soldier of Frozen Chaos (CR 1)
b. Knight of Frozen Chaos (CR 5)
5. Volcanic Tree b. Knight of Frozen Chaos (CR 5)
a. Volcanic Sapling (CR 1)
b. Volcanic Tree (CR 5)
6. Vulcanusaurus (CR 8)b. Volcanic Tree (CR 5)
7. Outermost
a. Outermost Serf (CR 1)
b. Outermost Taskmaster (CR 5)
c. Outermost Spy (CR 5)
Character Options
A. Races
B. New Feats
C. New Prestige Classes
Geography
Planes
Deities
THE HISTORY OF TELLURA (Part I)
==== Before Mortals === (up to -1.1 million KC)
At one point, the cosmos was merely Anake, a formless mass of geometric forms colliding, splitting, and growing. Law and chaos, good and evil, fire, earth, air and water, all were so closely mixed that nothing changed. Out of this primeval state awoke the Arbiters. No one now knows whether they were born out of the cosmos or were created by some higher being beyond the known planes. Three Arbiters were born – one good, one evil, and one neutral. Soon the Arbiters began to compete in shaping the cosmos to their ends. Between them, the fifteen major planes were created, last among them the Material plane world of Tellura.
At some point, after the shaping of the cosmos but before the coming of the Weil, the Arbiters created servants for themselves. Some speculate that these beings were altered from existing species, while others suggest they were created anew. Some theorist wizards have even suggested that the servant forms might be ancestral to their normal analogues.
Either the earliest of the servants of the Arbiters, or some of the first native sentient minds, gained power and became deities. These beings existed in a state of reduced power, diminished but immortal, until mortals came in significant numbers to worship the deities. The Arbiters do not command the deities; nor do the deities have any power over the Arbiters. The Arbiters, however, know that even “immortal” deities can be slain or fade from neglect, and that they alone are truly immortal.
==== First Mortals === (-1.1 million to -4,000 KC)
The first of the humanoid races to achieve a culture were the Weil. While all the other humanoid races of Tellura have waxed in power and culture over time, the Weil have dwindled drastically in body, mind, and civilization. The first Weil were as tall as a human and broader-shouldered, a mighty race, keen in mind as well. Over the many millennia they have declined, due to the curse of Relch. Even now many in Tellura wonder at the extreme antiquity of the Weil – their empire held a continent a million years before humans, elves, or dwarves could make a stone knife. That culture was incredible in its beauty, with architecture thin, light and exceedingly strong, poetry and song beautiful beyond a modern imagining, rulership fair, just, and rarely harsh. Sadly, few relics and no written records remain from those days, so great was the catastrophe of their ending.
==== Beginning of Humans, Elves and Dwarves === (-4,000 to -150 KC)
After untold millennia the Weil empire began to shrink. In the lands at its edges sprung up the other humanoid races – humans in the isles of the Far Southwest, dwarves in the mountains of Eidrhelm, and elves in the Northern Forest. These races met and began to intermingle. It is said that the first gnomes appeared at this time, deriving from elven and dwarven parents. Even with the decline of the Weil empire’s power and beauties, the world of Tellura dwelt in harmony, despite the incursions of evil dragons and monsters from beyond the Crescent Sea.
==== The Alien Wars ===(-150 to 4 KC)
But the Arbiter of Evil was not satisfied with these occasional raids. It allied with Relch, a deity of evil and insanity from beyond the Fifteen Planes, and led Relch and its lesser cousins Htalk and Frehn into the world of Tellura. With them they brought the Outermost, shape-shifting, silvery beings enslaved many ages ago. For a century and a half most of the world lived in fear. The resistance movements and outright wars lasted a century and a half, with all the greatest champions of the humanoid races going to battle, and all being crushed. All but the last – Ktar the Great, the mightiest of wizards. He cleverly attempted to draw the alien gods into all-out war with the native gods. Finally, Relch devoured Eth the Golden, a demi-god of wealth. (Some believe that Ktar encouraged Relch to do this, but there is no proof.) The resulting fury of the gods gave Ktar his chance. He caught Htalk nearly unaccompanied and battled it over the sea for two days, Htalk growing as they fought. Htalk dripped lava from a dozen wounds, which spilled into the sea and formed the Volcanic Isle and the goblins, and they fought still. Finally, Ktar succeeded in banishing Htalk beyond the Fifteen Planes, into Anake. He later trapped Frehn, weakened from the battle of the gods, within a magical gem. (This is the event from which Tellura's main calendar, Ktar's Count, is based.) The native gods banished Relch, the only remaining alien deity. Sadly, just as Relch vanished, he laid a deadly curse upon the Weil, dooming them to dwindle and be reduced to dwarfed versions of their former selves, wandering in the wild. Sometime after this war, Ktar disappeared into the planes, not to be seen again for more than 1,200 years.
====Settlement of Golnhavn and Eidrhelm === (4 to 200 KC)
After the end of the Alien Wars, humans, elves, and dwarves flourished, though the Weil on the continent continued to decline. Ships were built capable of crossing the Crescent Sea, and humans migrated northeast, settling first in Golnhavn and later in more eastern Eidrhelm.
In Eidrhelm, skirmishes and small wars with the dwarves led eventually to a more paranoid attitude toward non-human humanoids. However, eventually, in 197 KC, the Treaty of Eidrhelm was signed, in which all the mountain country north of the Feud River (named for these wars) was given to the dwarves. Elves migrated southwest from the continent, settling in the deep forests of northern Golnhavn. This raised little protest, as the human inhabitants feared those forests.
In 200 KC, 22,000 humans lived in Eidrhelm, along with 5,000 dwarves and 780 gnomes. 27,000 humans, 3,000 elves, and 2,000 Weil lived in Golnhavn.
==== Development of Civilizations === (200 to 850 KC)
Over the next six or seven centuries, both islands developed a culturally rich Bronze and later Iron Age feudalism supported by the rich low-lying plains, though Eidrhelm was always somewhat less centralized (perhaps due to the mountains preventing easy travel and enforcement). Around 400 KC, humans were able to discover the dwarven secret of iron smelting, and the production of simple steel. Gnomes in Eidrhelm, always marginalized in dwarven society, flourished by serving as traders between dwarven and human communities. They became a race of travelers and merchants. Many learned the arts of sailing, to trade with Golhavna and other lands. At this time, the first dwarven clerics appeared, having learned from humans. Dwarves were historically very simple and unformalized in religious matters. The access to healing spells greatly lengthened the life expectancy and increased the dwarven population greatly. Thus, huge cities were built and dug, until many of the mountains of Eidrhelm were hollow. Some dwarves sailed overseas in human or gnomish ships to establish colonies in the wild mountains of the Continent.
In 675 KC, a serious epidemic of soulchill broke out in Eidrhelm. This deadly supernatural disease weakens both body and spirit, and it is resistant to ordinary cures. Over 25,000 humans died of the disease, almost 10% of the population, before effective spells were distributed by clerics. Due to their separate society, despite increased trade, very few dwarves died of the disease. Most gnomes avoided infected regions and were therefore also safe.
Then, Estan, noble of Goria, conquered several of the other small feudal kingdoms in Golnhavn after they had conspired unsuccessfully to rob him of lands. These lands were officially consolidated in 846 KC. Thus was the foundation laid for an unified Golnhavnan nation. The elves remained independent in their cold northern forest.
Three years later Belara united the nation of Eidrhelm after the model of Estan, and founded his own dynasty.
In 850 KC, 450,000 humans lived in Eidrhelm, along with 126,000 dwarves and 12,400 gnomes. 520,000 humans, 89,000 elves, and 5,400 Weil lived in Golnhavn.
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