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Homebrew class, True Mage (need opinions about balance)

As an analogy, this is a bit like designing a True Fighter which crits on every attack, and in exchange gives up the ability to wear leather armor or use a trident.
 

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I think one basic balance fix could involve spellcasting progression slower than the Sorcerer (getting 3rd level spells at 7th) and not getting access to 9th level spells.
 


Thanks for your replies! The DM decided to ban it (and I will probably see that guy with a mystic theurge for 4th or 5th time :p).
 

Into the Woods

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