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Homebrew: Culture Taken out of player Races.
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<blockquote data-quote="paradox42" data-source="post: 5657239" data-attributes="member: 29746"><p>It's a good place to start from, though yes, some things are overpriced in Golden's system. I used it (after some tweaking) to balance the 70-odd races of my homebrew, many of which are just cultural variations really (so in effect, going the opposite way from the OP here). Worked great, IMO- though of course most are as yet untested since that's a <em>lot</em> of races. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Going by Golden's Guide, Dwarves are down about -3 points, Elves (who lose the Weapon Proficiency) are down -1, Gnomes are also down -3. Elves were an 11 to Human's 10 anyway, so they're mostly all right as-is, but the Dwarves and Gnomes you'll definitely need to do some replacement. The Golden Guide says a feat is worth +4, so perhaps a bonus feat for each race?</p><p></p><p>I gave all Dwarves Master Craftsman in my setting, though that seems somewhat culture-specific so you probably don't want it. Giving bonus feats that <strong>aren't</strong> somewhat cultural in appearance will be tough. Toughness, of course, is another possibility.</p><p></p><p>We've got Paizo's version coming in the new Races Guide next year, but that's a long time to wait if you need these culture-less races Right Now.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5657239, member: 29746"] It's a good place to start from, though yes, some things are overpriced in Golden's system. I used it (after some tweaking) to balance the 70-odd races of my homebrew, many of which are just cultural variations really (so in effect, going the opposite way from the OP here). Worked great, IMO- though of course most are as yet untested since that's a [I]lot[/I] of races. :) Going by Golden's Guide, Dwarves are down about -3 points, Elves (who lose the Weapon Proficiency) are down -1, Gnomes are also down -3. Elves were an 11 to Human's 10 anyway, so they're mostly all right as-is, but the Dwarves and Gnomes you'll definitely need to do some replacement. The Golden Guide says a feat is worth +4, so perhaps a bonus feat for each race? I gave all Dwarves Master Craftsman in my setting, though that seems somewhat culture-specific so you probably don't want it. Giving bonus feats that [B]aren't[/B] somewhat cultural in appearance will be tough. Toughness, of course, is another possibility. We've got Paizo's version coming in the new Races Guide next year, but that's a long time to wait if you need these culture-less races Right Now. [/QUOTE]
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