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Homebrew: Culture Taken out of player Races.
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<blockquote data-quote="Sylrae" data-source="post: 5659539" data-attributes="member: 48520"><p>Wow. I really like that Idea, and it opens up the number of options you can have as player characters, quite a bit.</p><p></p><p>Something like: 20 points, plus 3 cultural traits (which will all also be custom) and perhaps one regular trait (from the usual list, possibly excluding race and cultural traits.)</p><p></p><p></p><p></p><p>Here's a question though: In Golden's Guide (which is a slight tweak on VoodooMike's guide on the pathfinder forums)...</p><p></p><p>Which is the better "point buy" race building method, and out of it and the other alternatives, which one do you prefer?</p><p></p><p>VM/Golden's is pretty barebones and not very detailed.</p><p></p><p>Then you have 2(3)? Published options:</p><p></p><p><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=2956&it=1" target="_blank">LPJ's Race Creation Cookbook</a>, which I bought for 3.x a long time ago, and frankly, I don't recall much about it, that was before I was making many houserules and new races and whatnot (or had the grasp on the system that I do today). Some of the reviews rate it highly, but others point at terrible balance. There is a <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=68854" target="_blank">PF</a> Version, but the reviews for it paint it to be poorly constructed and explained, and not actually built for the Pathfinder system.</p><p></p><p>And then there is the VERY fleshed out system UpperKrust came up with, in his "Challenging Challenge ratings" which is what I've always used. It covers everything from races to classes to monsters in terms of what things are worth. The downside is it's dated, designed for 3.5, and not as well organized as I'd like. When I say designed for 3.5, I mean that for CRs and Classes, not so much for races. The number of "points" things should be getting is entirely based on what things got in D&D 3.5, and therefore, I'd say the numbers would be low for classes and CRs compared to Pathfinder, but I couldn't tell you by how much. It seemed to have everything very well thought out though, and the costs assigned to abilities seemed well balanced. I believe there are a few specific things pointed out as problematic, but not many. <a href="http://www.enworld.org/forum/attachments/d-d-legacy-discussion/23358d1131740657-challenge-rating-upper-krusts-challenge-ratings-v5.pdf" target="_blank">Found It! (Was not easy to track down.)</a></p><p></p><p>So.. What would you guys advocate using to balance things? My guess would be Upper Krust v5, with a small number of tweaks, but I'm interested in what everyone else has to say in the matter.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5659539, member: 48520"] Wow. I really like that Idea, and it opens up the number of options you can have as player characters, quite a bit. Something like: 20 points, plus 3 cultural traits (which will all also be custom) and perhaps one regular trait (from the usual list, possibly excluding race and cultural traits.) Here's a question though: In Golden's Guide (which is a slight tweak on VoodooMike's guide on the pathfinder forums)... Which is the better "point buy" race building method, and out of it and the other alternatives, which one do you prefer? VM/Golden's is pretty barebones and not very detailed. Then you have 2(3)? Published options: [URL="http://rpg.drivethrustuff.com/product_info.php?products_id=2956&it=1"]LPJ's Race Creation Cookbook[/URL], which I bought for 3.x a long time ago, and frankly, I don't recall much about it, that was before I was making many houserules and new races and whatnot (or had the grasp on the system that I do today). Some of the reviews rate it highly, but others point at terrible balance. There is a [URL="http://rpg.drivethrustuff.com/product_info.php?products_id=68854"]PF[/URL] Version, but the reviews for it paint it to be poorly constructed and explained, and not actually built for the Pathfinder system. And then there is the VERY fleshed out system UpperKrust came up with, in his "Challenging Challenge ratings" which is what I've always used. It covers everything from races to classes to monsters in terms of what things are worth. The downside is it's dated, designed for 3.5, and not as well organized as I'd like. When I say designed for 3.5, I mean that for CRs and Classes, not so much for races. The number of "points" things should be getting is entirely based on what things got in D&D 3.5, and therefore, I'd say the numbers would be low for classes and CRs compared to Pathfinder, but I couldn't tell you by how much. It seemed to have everything very well thought out though, and the costs assigned to abilities seemed well balanced. I believe there are a few specific things pointed out as problematic, but not many. [URL="http://www.enworld.org/forum/attachments/d-d-legacy-discussion/23358d1131740657-challenge-rating-upper-krusts-challenge-ratings-v5.pdf"]Found It! (Was not easy to track down.)[/URL] So.. What would you guys advocate using to balance things? My guess would be Upper Krust v5, with a small number of tweaks, but I'm interested in what everyone else has to say in the matter. [/QUOTE]
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