(Homebrew D&D) Breaking New Ground


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Zykovian will attack if he has the opportunity to. These creatures attacked us. Although they seem intelligent, they still attacked and I have the right to ensure they don't come back again Zykovian thought.
 

Zyrial looks to his cousins, "Zykovian Please save your resources. We need to find shelter if what Ulysses said is true and it is a half moon to their tribe." Zyrial will tend to the wounded as best he can. He will cann Arrow back to him and try to get his thoughts together.
 

[ooc: Sorry about the delay guys. Worked on gf's computer all weekend long...]

Zykovian takes one last parting shot at the retreating wolves and strikes the wolf soundly in the rear flank. It hobbles off in a southerly direction nearly left behind by the other 8 members of it's pack.

At least one catman is severely wounded and will not be able to walk. No one has yet answered the question of healing and the catmen do not seem to know anything more than binding the wound.

Arrow flies off in a north-easterly direction and doesn't see anything to report to you.

The catmen gather the wounded and unable to walk and begin a slow trot in the same direction that Arrow flew. Alsavian pauses for a moment and looks back at the party. Then he waves them to follow, glancing at your weapons and hesitating, but he turns his back and follows his kin.

[ooc: Ulysses was dealt 18 points of damage - sorry, max damage for a dire wolf... :( ]
 

Zykovian will speak up and the group gets ready to depart, "Let me see to your wounds. I can help in some small way."

Zykovian will first go to Ulysses (as a demonstration to the cat people) and transfer Ulysses wounds onto himself [using Empathic Transfer]. Barely holding in the instant pain of the fresh wounds, Zykovian then will heal himself over the next few rounds [using Lesser Body Adjustment].

He will then motion to one of the cat people that was too wounded to walk, offering to do the same.
 

Alsavian looks at you before he departs, his jaw wide in astonishment. A quick call to his kin ahead and they return to him with the catman who is near death. Alsavian will point his finger at the ground near your feet, and the men carrying the wounded will start towards you with him in hand.

Another catman says something in his own language to Alsavian, and they proceed to have an argument between themselves, ending, as did the last one, with a deep growl from Alsavian and a withering look from the other catman. Alsavian looks at him harshly and points north and makes a menacing sound at the other catman. With a slight hesitation, the other catman sprints away from the group in the direction Alsavian pointed.

Alsavian will look at Zykovian and make a gesture to proceed. All eyes are on the warrior.
 


Zykovian begins again by looking over the catman closely, trying to assess his wounds so that he didn't take on too much and knock himself out. He decides on the leg wounds and sits on the ground next to the catman - having learned early of the special dangers of empathic transfers.

Zykovian touched the Catman on the leg, a buzzing was briefly heard, and the mangled leg of the catman became his own [transferring up to 25 points of damage]. The catman's leg was as fine as it was prior to the injury. Zykovian, grimacing in pain, allowed his power to flow through him and cure the damage to his own leg. Zykovian then transfers any remaining damage to himself [again up to 25 points] until the catman is well out of danger.

When finished, Zykovian will stand unsteadily and bow slightly from the shoulders to their leader, Alsavian, fatigue and strain clearly evident on Zykovian's face. "Cousins, I can do no more," Zykovian says.

Occ: Zykovian will repeat this again as necessary, but will save a few points [3] so that he is not completely drained. Ulysses, Zykovian healed up to 24 points on you.
 
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The catman will stand and look at you with reverence. He placed the palm of his paw on Zykovian's forehead and softly drags his hand down the elf's face until the tips of his paw are touching Zykovian's chin. Then he will aid Zyrial in helping Zykovian walk as the whole group moves at a more leisurely pace (but still hurried) in their original direction.

After many hours of travel, night will fall and you will come to a small stream. The cats bend over the water and drink deeply. Three catmen are sent by Alsavian into the forest while the rest of them drink and bathe in the stream.

It appears to you that you are setting your first camp in the new world. When you look up at the sky, it is dotted with many stars and has a rich deep black color to it. You also notice a strange occurrence in the sky.

This planet has two moons.
 

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