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<blockquote data-quote="Narsil" data-source="post: 2943878" data-attributes="member: 40704"><p>The Master's ectoplasmic form can probably be explained via a template of some kind...</p><p></p><p>And I might not give Time Lords a Level Adjustment, but rather make them the Unique Character like you said. Now here's a bit of a redone version of the stats, and I'll make a sample 'Doctor' in a couple of days.</p><p></p><p><strong>Gallifreyans:</strong></p><p>+2 Strength, +2 Constitution, +4 Intelligence. Time Lords are strong, intelligent and resilient.</p><p>Medium Sized</p><p>Base Speed: 30'</p><p>+2 Racial bonus to Computer Use checks</p><p>Always considered trained in any intelligence-based skill.</p><p>+6 Racial bonus to Will Saves against any mind-affecting power</p><p>Regeneration (Ex): Time Lords gain the ability to 'regenerate' upon death.</p><p></p><p>Regeneration: Time Lords can regenerate their body within 10d6 rounds upon death, this leads to an instantaneous reroll of all stats, save for Intelligence. Upon regeneration, a Time Lord must make a fortitude save of 15 (+1 for every time previously regenerated) or be subject to 3d10 hours of constant fatigue, and the gaining of a negative level which both can be fixed through 1d10+4 hours of rest.</p><p></p><p>If the Time Lord is under the effects of anaesthetic of any kind, then the Time Lord must make a fortitude save of DC 10 or die outright. Even if the fortitude save is made, the Time Lord suffers from a temporary bout of amnesia.</p><p></p><p>This can only be done thirteen times before the Time Lord dies fully, a state which not even a True Resurrection spell can reverse. A Wish spell can be used to extend the amount of Regenerations that a Time Lord is allotted. If the Time Lord council deems it prudent, they will occasionally allow a single Gallifreyan to recieve a new set of regenerations.</p></blockquote><p></p>
[QUOTE="Narsil, post: 2943878, member: 40704"] The Master's ectoplasmic form can probably be explained via a template of some kind... And I might not give Time Lords a Level Adjustment, but rather make them the Unique Character like you said. Now here's a bit of a redone version of the stats, and I'll make a sample 'Doctor' in a couple of days. [b]Gallifreyans:[/b] +2 Strength, +2 Constitution, +4 Intelligence. Time Lords are strong, intelligent and resilient. Medium Sized Base Speed: 30' +2 Racial bonus to Computer Use checks Always considered trained in any intelligence-based skill. +6 Racial bonus to Will Saves against any mind-affecting power Regeneration (Ex): Time Lords gain the ability to 'regenerate' upon death. Regeneration: Time Lords can regenerate their body within 10d6 rounds upon death, this leads to an instantaneous reroll of all stats, save for Intelligence. Upon regeneration, a Time Lord must make a fortitude save of 15 (+1 for every time previously regenerated) or be subject to 3d10 hours of constant fatigue, and the gaining of a negative level which both can be fixed through 1d10+4 hours of rest. If the Time Lord is under the effects of anaesthetic of any kind, then the Time Lord must make a fortitude save of DC 10 or die outright. Even if the fortitude save is made, the Time Lord suffers from a temporary bout of amnesia. This can only be done thirteen times before the Time Lord dies fully, a state which not even a True Resurrection spell can reverse. A Wish spell can be used to extend the amount of Regenerations that a Time Lord is allotted. If the Time Lord council deems it prudent, they will occasionally allow a single Gallifreyan to recieve a new set of regenerations. [/QUOTE]
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