Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew druid/artificer character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9383892" data-attributes="member: 20323"><p>I like that you shared the narrative concept – that's usually the part that posts about char builds & homebrew class stuff leave out – and it's a really interesting twist!</p><p></p><p>I'm actually wondering what the player's intent/desire with the build is <em>mechanically</em>? That would influence my suggestions for them. And maybe if there isn't a clear articulation of that yet, you could instead share a short summary of current build focusing on what's not working and why?</p><p></p><p>My immediate response would be that you probably don't want to suddenly let the wildshaped druid be able to cast artificer spells through their Arcane Armor because that depreciates the 18th level Beast Spells druid feature (allowing them to cast druid spells while wildshaped). But some kind of very limited artificer casting could work as a house rule – even that might be unnecessary though as the Armorer subclass lets them cast <em>Mirror Image </em>or <em>Fire Shield </em>or <em>Greater Invisibility and then</em> they can wildshape while keeping that spell up which is a potent strategy.</p><p></p><p>My other immediate response is to just let them benefit from the AC of their Arcane Armor while wildshaped. Seems perfectly in line with the narrative of the armor practically being part of you (it regrows your limbs after all!), and it's not overpowered as long as you're throwing decent threats at the party to whittle down 2014 druid's extra wildshape HP.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9383892, member: 20323"] I like that you shared the narrative concept – that's usually the part that posts about char builds & homebrew class stuff leave out – and it's a really interesting twist! I'm actually wondering what the player's intent/desire with the build is [I]mechanically[/I]? That would influence my suggestions for them. And maybe if there isn't a clear articulation of that yet, you could instead share a short summary of current build focusing on what's not working and why? My immediate response would be that you probably don't want to suddenly let the wildshaped druid be able to cast artificer spells through their Arcane Armor because that depreciates the 18th level Beast Spells druid feature (allowing them to cast druid spells while wildshaped). But some kind of very limited artificer casting could work as a house rule – even that might be unnecessary though as the Armorer subclass lets them cast [I]Mirror Image [/I]or [I]Fire Shield [/I]or [I]Greater Invisibility and then[/I] they can wildshape while keeping that spell up which is a potent strategy. My other immediate response is to just let them benefit from the AC of their Arcane Armor while wildshaped. Seems perfectly in line with the narrative of the armor practically being part of you (it regrows your limbs after all!), and it's not overpowered as long as you're throwing decent threats at the party to whittle down 2014 druid's extra wildshape HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew druid/artificer character
Top