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General Tabletop Discussion
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Homebrew: Limiting spell slot recovery when suffering from exhaustion levels?
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<blockquote data-quote="DND_Reborn" data-source="post: 8564586" data-attributes="member: 6987520"><p>Other than skill monkeys who tend to have really good numbers, other martials are going to make skill checks really as much as a caster might IME.</p><p></p><p></p><p>Maybe... but certainly not all and not until higher level can they even afford to waste precious spell slots on movement unless vitally important.</p><p></p><p>Martials such as rogues (cunning action), barbarians (fast movement), and monks (via ki) can move more, so half speed hurts but isn't crippling for many martials. Others can often wait for the enemy to come to them. Casters without resources (i.e. spells) at half speed are sitting ducks by comparison.</p><p></p><p></p><p>Only though, again, limited resources in spells. Cantrips often require attacks, the best only needing a save but those tend to have shorter ranges. Frankly, that is also a point we addressed that enemy saves are not affected by your exhaustion, but your attacks <em>are</em>, making vs.-save cantrips more effective in combat. However, the flip side is you can't gain advantage with vs.-save cantrips but you can with spell attack cantrips.</p><p></p><p></p><p>The half max hp is a killer and I agree pretty even. Martials are more likely to take damage, but casters in general are squishier... so a wash.</p><p></p><p></p><p>If you have disadvantage on attacks, you have it on saves, so it comes up as often at 3 levels, but not the half max hp at 4 levels of exhaustion.</p><p></p><p></p><p>Thanks, and no problem if you disagree. IME I find them to be relatively even, at least to the point that I wouldn't want a house-rule that <em>only</em> affect spell recovery and not other features as that penalizes caster unfairly to non-casters.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8564586, member: 6987520"] Other than skill monkeys who tend to have really good numbers, other martials are going to make skill checks really as much as a caster might IME. Maybe... but certainly not all and not until higher level can they even afford to waste precious spell slots on movement unless vitally important. Martials such as rogues (cunning action), barbarians (fast movement), and monks (via ki) can move more, so half speed hurts but isn't crippling for many martials. Others can often wait for the enemy to come to them. Casters without resources (i.e. spells) at half speed are sitting ducks by comparison. Only though, again, limited resources in spells. Cantrips often require attacks, the best only needing a save but those tend to have shorter ranges. Frankly, that is also a point we addressed that enemy saves are not affected by your exhaustion, but your attacks [I]are[/I], making vs.-save cantrips more effective in combat. However, the flip side is you can't gain advantage with vs.-save cantrips but you can with spell attack cantrips. The half max hp is a killer and I agree pretty even. Martials are more likely to take damage, but casters in general are squishier... so a wash. If you have disadvantage on attacks, you have it on saves, so it comes up as often at 3 levels, but not the half max hp at 4 levels of exhaustion. Thanks, and no problem if you disagree. IME I find them to be relatively even, at least to the point that I wouldn't want a house-rule that [I]only[/I] affect spell recovery and not other features as that penalizes caster unfairly to non-casters. [/QUOTE]
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Homebrew: Limiting spell slot recovery when suffering from exhaustion levels?
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