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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Making all abilities more valuable. Adding two abilities to most mechanics.
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<blockquote data-quote="DEFCON 1" data-source="post: 7970159" data-attributes="member: 7006"><p>A much easier way to prevent the dumping of some scores and the boosting of others is to just change what numbers you are allowed to buy in Point Buy. If you don't want players to buy 8s and 9s and 14s and 15s... just make a buy chart that is only 10, 11, 12, & 13. That way you can get what you want apparently... all players in a much shallower modifier pool where everyone is more average across the board and nothing is "dumped".</p><p></p><p>But then again... not having 8s and 9s but keeping 10s and 11s only just means you have removed a single -1 from possible checks anyone makes. Is having players with one less point in modifier really impacting anyone's game that much? I'll be honest... I just don't see it. One person's +2 versus another's +1 means little when you are adding a 1 to 20 point swing from the d20.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7970159, member: 7006"] A much easier way to prevent the dumping of some scores and the boosting of others is to just change what numbers you are allowed to buy in Point Buy. If you don't want players to buy 8s and 9s and 14s and 15s... just make a buy chart that is only 10, 11, 12, & 13. That way you can get what you want apparently... all players in a much shallower modifier pool where everyone is more average across the board and nothing is "dumped". But then again... not having 8s and 9s but keeping 10s and 11s only just means you have removed a single -1 from possible checks anyone makes. Is having players with one less point in modifier really impacting anyone's game that much? I'll be honest... I just don't see it. One person's +2 versus another's +1 means little when you are adding a 1 to 20 point swing from the d20. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Making all abilities more valuable. Adding two abilities to most mechanics.
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