Horwath
Legend
This idea is simple.
To prevent dumping one or two scores for boosting one or two to max without much penalty, why don't we add 2 ability modifier on most mechanics in the game.
1. Melee attacks;
Melee and thrown attack roll: str + dex
Melee/thrown 1H damage str×2
Melee 2H damage str×3
Finesse/thrown 1H damage str + dex
Finesse 2H damage str + dex×2
2. Ranged attack;
Ranged attack roll: dex + wis
Ranged damage bow: str + dex
Ranged damage crossbow: dex
3. Spell attack/damage/DC;
barbarian(if something comes up): con+cha
cleric: wis+cha
druid: int+wis
fighter-EK: int+wis
monk: con+wis
paladin: wis+cha
rogue-AT: int+cha
ranger: int+wis
sorcerer: con+cha
warlock: int+cha
wizard: int+wis
4. Initiative;
dex+int+wis
5. Armor class;
dex+int
6. Saving throws;
Fortitude(current str&con saves): str+con
Reflex(current dex saves): dex+int
Will(current int,wis&cha save): wis+cha
7. skills:
Athletics: str+dex
Acrobatics: str+dex
Stealth: dex+wis
Sleight of hand: dex+cha
Arcana: int×2
History: int×2
Nature: int×2
Religion: int×2
Investigation: int+wis
animal handling: wis+cha
insight: int+wis
Medicine: int+wis
perception: int+wis
Survival: int+wis
Deception: wis+cha
intimidation: wis+cha
performance: wis+cha
persuation: wis+cha
8. tools:
this would depend on the tool mostly;
thief tools: dex+int
crafting tools: int+wis
musical inst: int or wis + cha
games would be either dex+wis or int+wis or wis+cha, depending on the game.
some craft tools might replace int or wis with dex. or even str or con if it heavy manual labor involved with the tools.
As an average modifier on abilities (with point buy and racial bonuses) is +1(round down). If we double it will not come even close to +3(unless you play a standard human with 13,13,13,13,13,10 point buy, but this version is aimed at rewarding all around general characters).
All we need to do is add +1 to AC/DC(hehe) of monsters if we are too lazy to recalculate DCs with 2 scores included.
Same goes for attack and damage rolls. +2 damage for 2H attacks
If monsters are feeling to weak because of little extra damage from PCs, add 1 or 2 HP per HD.
PCs have enough HPs right now, even for this variant.
To prevent dumping one or two scores for boosting one or two to max without much penalty, why don't we add 2 ability modifier on most mechanics in the game.
1. Melee attacks;
Melee and thrown attack roll: str + dex
Melee/thrown 1H damage str×2
Melee 2H damage str×3
Finesse/thrown 1H damage str + dex
Finesse 2H damage str + dex×2
2. Ranged attack;
Ranged attack roll: dex + wis
Ranged damage bow: str + dex
Ranged damage crossbow: dex
3. Spell attack/damage/DC;
barbarian(if something comes up): con+cha
cleric: wis+cha
druid: int+wis
fighter-EK: int+wis
monk: con+wis
paladin: wis+cha
rogue-AT: int+cha
ranger: int+wis
sorcerer: con+cha
warlock: int+cha
wizard: int+wis
4. Initiative;
dex+int+wis
5. Armor class;
dex+int
6. Saving throws;
Fortitude(current str&con saves): str+con
Reflex(current dex saves): dex+int
Will(current int,wis&cha save): wis+cha
7. skills:
Athletics: str+dex
Acrobatics: str+dex
Stealth: dex+wis
Sleight of hand: dex+cha
Arcana: int×2
History: int×2
Nature: int×2
Religion: int×2
Investigation: int+wis
animal handling: wis+cha
insight: int+wis
Medicine: int+wis
perception: int+wis
Survival: int+wis
Deception: wis+cha
intimidation: wis+cha
performance: wis+cha
persuation: wis+cha
8. tools:
this would depend on the tool mostly;
thief tools: dex+int
crafting tools: int+wis
musical inst: int or wis + cha
games would be either dex+wis or int+wis or wis+cha, depending on the game.
some craft tools might replace int or wis with dex. or even str or con if it heavy manual labor involved with the tools.
As an average modifier on abilities (with point buy and racial bonuses) is +1(round down). If we double it will not come even close to +3(unless you play a standard human with 13,13,13,13,13,10 point buy, but this version is aimed at rewarding all around general characters).
All we need to do is add +1 to AC/DC(hehe) of monsters if we are too lazy to recalculate DCs with 2 scores included.
Same goes for attack and damage rolls. +2 damage for 2H attacks
If monsters are feeling to weak because of little extra damage from PCs, add 1 or 2 HP per HD.
PCs have enough HPs right now, even for this variant.