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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Making all abilities more valuable. Adding two abilities to most mechanics.
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<blockquote data-quote="Ruin Explorer" data-source="post: 7970453" data-attributes="member: 18"><p>Pretty much, yeah, and it's not going to be "+2". Even at level 1, in many cases it will be +3 or even +6. At higher levels, as you stats increase, it's going to increase more, not less.</p><p></p><p>Monsters already have a Proficiency Bonus factored in, so presumably mean "add that again". But currently it's not added to everything. Only things they're proficient in. If you start adding it "to everything" that's actually going to make more of a mess, not less, especially with higher-CR monsters.</p><p></p><p>(And year CR = level for proficiency bonus, except 0-1/2 CR = +2 like CR1, and it keeps scaling after CR20 all the way up to CR30, which has +9)</p><p></p><p></p><p></p><p>Realistically, it just means players are going to choose slightly different stats. It devalues CON massively and makes DEX even more of a "god-stat" than it already is. Also if you don't think a greatsword going from 2d6+3 to 2d6+9 is going to break stuff, I dunno what to tell you. By level 8 it'll probably be 2d6+15. GWM will be far easier to use, too.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7970453, member: 18"] Pretty much, yeah, and it's not going to be "+2". Even at level 1, in many cases it will be +3 or even +6. At higher levels, as you stats increase, it's going to increase more, not less. Monsters already have a Proficiency Bonus factored in, so presumably mean "add that again". But currently it's not added to everything. Only things they're proficient in. If you start adding it "to everything" that's actually going to make more of a mess, not less, especially with higher-CR monsters. (And year CR = level for proficiency bonus, except 0-1/2 CR = +2 like CR1, and it keeps scaling after CR20 all the way up to CR30, which has +9) Realistically, it just means players are going to choose slightly different stats. It devalues CON massively and makes DEX even more of a "god-stat" than it already is. Also if you don't think a greatsword going from 2d6+3 to 2d6+9 is going to break stuff, I dunno what to tell you. By level 8 it'll probably be 2d6+15. GWM will be far easier to use, too. [/QUOTE]
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Homebrew: Making all abilities more valuable. Adding two abilities to most mechanics.
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