Ok, so it looks like the low-level action economy functions like this:
1) Action: Attack with weapon, OR spend 1 Mettle to grant ally attack, OR possibly subclass feature.
2) No action: When attack or mettle use as an action, grant one ally 1 GD to damage on next attack.
3) Bonus action: 1 mettle to do something (right now that looks like monk leftovers).
I would encourage the following to fill out Tier 1.
1) If the subclasses are going to be at level 1, this is the point to make sure the outline of the subclasses are fleshed out and given some low-level abilities. There's gaps in the action economy that look custom-made to be filled with subclass features.
Yep. The plan, from the last thread, was to make level 1 where the basic identity and strategy of each subclass comes into play, just like with a cleric. Giving them different things to do with the bonus action coould fit here, but I'm tempted to make these be upgrades to various Gambits that cost mettle, like Open Hand and Drunken Master monks upgrade Flurry of Blows rather than replace it.
2) I would say a utility bonus action that costs 0 Mettle should come online by level 3, otherwise there's a stronger incentive for the class to fill the gap with Polearm master. We don't need any more classes that synergize with Polearm Master. Ability differentiated by subclass would fit in well here, maybe a level 3 ability?
Agreed. Perhaps a simple movement boost? This would dramatically change party tactics in every fight by allowing free movement nearly every round potentially. Still, if the stuff that costs mettle is stronger, it won't happen every round except in fights that feel low-threat. Any other ideas?
Preliminarily, you'd use a bonus action to grant all allies within your presence a safe movement equal to your presence radius? So, it would start at 15ft. Then one of the Gambits would be to spend 1 Mettle to grant movement equal to twice that, with a bonus to any ability checks made as part of the movement equal to your GB? This would be the step of the wind equivalent.
3) I would say at least one subclass should be able to fill in the lazylord niche by gaining a 0 Mettle attack grant. I got outvoted on the methodology of the attack grant, which is totally OK, but I still feel strongly that even a crowdsourced Marshal should be able to do a lazylord (lazy-shal?)
Absolutely. I think that perhaps in place of Stunning Strike, the Marshal might gain the ability to spend 1 ki in place of an attack as part of the attack action and grant an attack to an ally who can see and hear them, against 1 enemy, either attacker or target must be within presence, etc. Stunning Strike leaves a pretty significant power budget, tbh. That's one reason I liked the Monk for this project.
I think that attacks and attack given up is where granted attacks belong if you follow me. The BA slot sounds like a good place for some of the more defensive or utility options. So I wouldn't design an granted attack coming from the Marshal's bonus action. Not at low levels anyway. I'd rather buff an existing attack grant at higher levels by shifting it over to the BA slot.
A less martial subclass with a 0 mettle attack grant shouldn't be a huge issue, especially if that precludes doing some of the other stuff the class is capable of using that action for. I don't mind it being a choice, but I'd prefer it to be a choice with consequences.
Are we saving reaction based abilities for higher than Tier 1 levels (or least levels 1-3)? I'm ok with that.
A tactician who grants attacks at-will at only the cost of their own attacks sounds perfect, to me.
The question with all attack granting is, should it cost the attacker their reaction? Should the main class version grant it on the attacker's next turn, while the tactician grants it as a reaction? Something else?
Reaction based abilities as of right now come online at level 3 with Warning Shout. It's a defensive ability that has a chance of allowing you to spend 1 mettle to grant an attack using the attacker's reaction. Could be upgraded at a higher level to not use the ally's reaction, if we want to keep the base class simpler than the monk, and upgrade more abilities in some places where the monk grants a whole new thing.