I have a caster-assisted gambit in the OP, and I’d like to see an option to temporarily create a buff in the Presence that requires a caster, and makes all weapon damage do elemental damage or soemthingWe've already discussed cantips working the same as granted attacks, and granting full actions would also allow a second spell. All the initiative and defensive buffs will also help casters as much as any other characters. What other specific spellcasting buffs were you looking at? Personally, I think we have them covered as is.
Hmm, one gambit and a synergy isn't out of sight. I like the synergy idea a lot, we could do a bunch of cool things with that.I have a caster-assisted gambit in the OP, and I’d like to see an option to temporarily create a buff in the Presence that requires a caster, and makes all weapon damage do elemental damage or soemthing
not quite visualizing it?Maybe a small mettle spend (BA, not action) and an elemental cantrip, with the elemental damage matching the cantrip? That's neat.
The Marshal has a presence skill that buffs damage, when he works in concert with a caster, who essentially casts a cantrip through the Marshal to add an elemental component to the aura, making the damage buff also change the damage done by characters within the aura whatever elemental type the cantrip was. So a Firebolt makes the damage fire damage, acid splash makes the damage acid etc etc.not quite visualizing it?
Makes me think of the 4e barbarian where they were tapping into primal/elemental spirit within themselves and evoking fire. Presumably the magic is enably that kind of thing. Cu Chulainn getting so heated up after Berserking he radiated damaging levels of heat is reminiscent.The Marshal has a presence skill that buffs damage, when he works in concert with a caster, who essentially casts a cantrip through the Marshal to add an elemental component to the aura, making the damage buff also change the damage done by characters within the aura whatever elemental type the cantrip was. So a Firebolt makes the damage fire damage, acid splash makes the damage acid etc etc.
Sounds like a very flavorful sub-class ability. Actually sounds great for a Crusader type, channeling radiant damage to his allies.The Marshal has a presence skill that buffs damage, when he works in concert with a caster, who essentially casts a cantrip through the Marshal to add an elemental component to the aura, making the damage buff also change the damage done by characters within the aura whatever elemental type the cantrip was. So a Firebolt makes the damage fire damage, acid splash makes the damage acid etc etc.