Background: Today a one-shot turned into the start of a campaign. My character is a kensei monk with sling as the ranged kensei weapon. Since 30 ft is a rather short range I want to ignore the long range penalty, and dealing with partial cover just slows down play. However, the whole extra damage part of Sharpshooter did not interest me, especially compared to +1 Dex mod.
Changes to the feat: remove the -5 to hit/+10 to damage part. Instead give increase the dexterity score by 1, to a maximum of 20.
Question: Is this new feat way over- or underpowered compared to plain ability score increase or other feats? Basically, have I forgotten something important when designing the change?
Changes to the feat: remove the -5 to hit/+10 to damage part. Instead give increase the dexterity score by 1, to a maximum of 20.
Question: Is this new feat way over- or underpowered compared to plain ability score increase or other feats? Basically, have I forgotten something important when designing the change?